Hey there. This is a bit of an odd one but trying to get support for Mod Organizer in anything other than skyrim is like trying to squeeze blood from a stone, so I figured it was worth a shot here. My problem is that Archive Invalidation just doesn't work, fullstop. NMC's texture packs aren't showing up, nor are any body replacers. I've tried dumping a replacer into the data directory with archive invalidation set up exactly the same way and launching without MO, and it works. So the problem is narrowed down to MO not applying AI properly, I believe. (I've also made sure it's not a simple conflict, i'm 100% sure it's not. And i've followed the FAQ's advice and have installed files from the Fallout 3 version first, then the new vegas version. It's 100% not an issue in that department.)
Currently my .ini's (including the seperate profile ones MO uses- which it took me a while to work out were updated seperately when I made the ini changes required to run TTW properly) are all set properly, as far as i'm aware.
[collapsed title=Archive] [Archive]
SInvalidationFile=
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
SArchiveList=Fallout - AI!.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
[/collapsed]
With Fallout - AI!.bsa being properly named. It's located in it's own mod folder within MO- i've tried it inside the /data folder itself with no change. Now, if tick "Automatic Archive Invalidation", something weird happens... the SArchiveList line becomes-
"SArchiveList=Fallout - AI!.bsa, aaa, aab, aac, aad, aae, aaf, aag, aah, aai, aaj, aak, aal, aam, aan, aao, aap, aaq, aar, aas, aat, aau, aav, aaw, aax, aay, aaz, aba, abb, abc, abd, abe, abf, abg, abh, abi, abj, abk, abl, abm, abn, abo"
... Which looks all kind of wrong. This also happens if I run FOMM through MO and tick Archive Invalidation there. It goes without saying, this doesn't work either.
So to recap- Invalidation has been pointed to in every .ini it's feasible to imagine including the ones MO generates and uses, still not recognising/applying it. Works when launched outside of mod manager. Not keen on reinstalling everything outside of mod manager. Anyone with any experience it got any suggestions? I'm sure i'm missing something very simple, but there you go.