FWIW once you get past the initial learning period with MO you'll never want to go back. It is especially useful if you make mods.
Mod Organizer and Archive Invalidation
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TJ
- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
TJ, or anyone else, those
TJ, or anyone else, those using Weapon Retexture Project and TTW WMX had any problems with distorted textures? After I removed TTW WMX, the distortion went away. And if you did and resolved it, what did you do?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
You still need the WMX WRP
You still need the WMX WRP patch :P
You also need to re-apply archive invalidation when you add and graphics mods etc.

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freakydoo
- Posts: 232
- Joined: Sun Nov 24, 2013 1:33 am
brute force concept: i've
brute force concept: i've found removing the nif related to the offending texture will sometimes clean it up. after getting the pacth if your still having issues go into the wmx folder containing the nif of the weapon your having issues with and ad .bak to the end of that nif.
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
Roger, thanks, getting the
@Roy - Roger, thanks, getting the patch! AI is not a problem ... yet anyway... :)
@Freaky - Will do, thanks for the advise!
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freakydoo
- Posts: 232
- Joined: Sun Nov 24, 2013 1:33 am
let me know if it work... it
let me know if it work... it's worked for me, but i wasnt using MO and was sure which mod supplied the nif. although i always guessed it was wmx.