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Trying to make a mod: Adding items to an existing vendor's inventory

General help and troubleshooting.
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BackyardStalker
Posts: 57
Joined: Wed Apr 16, 2014 7:33 pm

Trying to make a mod: Adding items to an existing vendor's inventory

Post by BackyardStalker » Sat Apr 19, 2014 8:18 pm

Hey guys, I'm relatively new to the boards and modding in general, but I'm trying to make a mod and I've hit a snag. Here are the details:


I'm trying to add the Riot Gears from Fallout New Vegas Lonesome Road to various Fallout 3 vendors. I've followed the GECK tutorials on how to do it, but have had no luck. Since I'm no good at scripting, I tried the new container method. I tried copying the original container, giving it a unique Editor ID, Ref ID, putting it in the VendorsChestCell, etc., and the items still don't show up in the vendor's inventory.


My latest attempt includes taking a MetalBox01Empty, renaming it, giving it a unique editor and Ref ID, putting it in the vendor's cell, checking Persistent References, and setting the owner, and it still doesn't appear in the vendor's inventory


On a side note, the vendor I'm trying to add it to is Flak and Shrapnel, which in this case, instead of selecting owner, you would select faction:FlakShrapnelSell. Yes I have tried different vendors, including Seagrave Holmes, and Tulip in Underworld. Also, I am attempting this from a save where I haven't initially been in the Rivet City Market cell.


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Don't put it in the vendor

Post by JaxFirehart » Sat Apr 19, 2014 9:22 pm

Don't put it in the vendor chest cell, put it other the floor in the vendor's ACTUAL cell.



BackyardStalker
Posts: 57
Joined: Wed Apr 16, 2014 7:33 pm

I am putting it in the vendor

Post by BackyardStalker » Sun Apr 20, 2014 12:02 am

I am putting it in the vendor's actual cell this time. Sorry that I didn't make that clear enough.



BackyardStalker
Posts: 57
Joined: Wed Apr 16, 2014 7:33 pm

Bump because I still haven't

Post by BackyardStalker » Tue Apr 22, 2014 12:38 am

Bump because I still haven't gotten this to work.



BackyardStalker
Posts: 57
Joined: Wed Apr 16, 2014 7:33 pm

Found the problem. I forgot

Post by BackyardStalker » Tue Apr 22, 2014 10:28 pm

Found the problem. I forgot to wait for a cell reset so the vendors would restock.


 


Edit: Crap. It turns out the problem is the vendors won't sell the items if their condition isn't 100%. How do I get the vendors to sell damaged items?



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