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What causes stuttering when you have great FPS and no lag?

General help and troubleshooting.
bill
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What causes stuttering when you have great FPS and no lag?

Post by bill » Sat May 09, 2015 2:12 pm

When you have great FPS and no lag but you do have stuttering issues, even inside small interiors (to the point that the game is unplayable), what does that mean? I'm guessing too many mods / large file size?


EDIT** I have stutter remover installed


Thanks



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RoyBatty
Gary
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Stuttering is common in the

Post by RoyBatty » Sat May 09, 2015 2:14 pm

Stuttering is common in the game, that's why there is NVSR (New Vegas Stutter Remover). Also the multithreading ini tweak helps a great deal.


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KeltecRFB
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http://www.nexusmods.com

Post by KeltecRFB » Sat May 09, 2015 2:49 pm

http://www.nexusmods.com/newvegas/mods/34832/?


"Si vis pacem, para bellum!"

bill
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lol

Post by bill » Sat May 09, 2015 3:37 pm

lol you both didnt answer the question. I asked, "what does that mean?" so in other words what could be causing it


(I'm sure you take me for a ne'er do well but at least I already do have new vegas stutter remover installed)


EDIT ill try that multithreading method.


I had 135 mods / plugins activated including empire wasteland, beyond the borders, and some other things which I removed.



tizerist
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Use version 4134

Post by tizerist » Sat May 09, 2015 3:53 pm

Use version 4134



bill
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tizerist wrote:

Post by bill » Sat May 09, 2015 4:32 pm

[quote=tizerist]


Use version 4134


[/quote]


Will try, thanks.



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RoyBatty
Gary
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4.1.32 works best for me.

Post by RoyBatty » Sat May 09, 2015 6:25 pm

4.1.32 works best for me.


Anything can cause stuttering, your harddrives being slow, your video card ram being flushed, you cpu not being up to the task, the sound engine lagging (which it tends to do), large textures being loaded... It could be anything so your question is difficult to answer.


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bill
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ohh hmm i didnt realize.. :(

Post by bill » Sat May 09, 2015 10:17 pm

ohh hmm i didnt realize.. :(


sorry then all. I had to remove some mods that were cool but "extra" and not necessary and the problem seems to be fixed



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FiftyTifty
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Bit late on the uptake, but

Post by FiftyTifty » Tue May 12, 2015 7:30 pm

Bit late on the uptake, but there is this ol' doohickey called the 64Hz bug. Y'see, what Bethesda decided to do in the subsequent revisions to their renderer post Morrowind, was implement the usage of GetTickCount().


Ever wondered why some games look smooth @ 30 fps, and others choppy? The choppy games, chances are, are using GetTickCount() in their renderer.


There are two ways to fix this for Oblivion/Fallout 3/Fallout New Vegas. #1 Is to cap your framerate to the minimum you experienced during play, and set iFPSClamp=##, with ## being your minimum framerate. This also works with Skyrim. Fallout 3 and New Vegas have bugs with the player model when using this ini edit.


Option #2 is to use Stutter Remover and enable the setting that is along the lines of bReplaceGetTickCount(). This is the best option. This will only work for Oblivion/Fallout 3/Fallout New Vegas, as only those three games have an SR mod for 'em.



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RoyBatty
Gary
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FNV4GB hooks gettickcount in

Post by RoyBatty » Tue May 12, 2015 9:37 pm

FNV4GB hooks gettickcount in order to hook the process before windows loader can finish initializing the process environment block (wheee) as kernel32.dll and I forgot the other one... are always loaded first.


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