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[Mod Org] Should I extract BSA's of TTW when I use MO?

General help and troubleshooting.
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TsurudaHimeko
Posts: 176
Joined: Wed Dec 17, 2014 11:17 am

[Mod Org] Should I extract BSA's of TTW when I use MO?

Post by TsurudaHimeko » Sat Feb 28, 2015 11:55 am

EssArrBee author of F&L in NV recommends extraction of BSA's of mods via MO in his guide.


http://wiki.step-project.com/User:EssArrBee/FalloutNewVegas


 


Should I extract BSA's of TTW fixes or TTW itself? Is this good idea?


 


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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Yes if you use a lot of mods

Post by KeltecRFB » Sat Feb 28, 2015 2:52 pm

Yes if you use a lot of mods with BSAs and until 1.3 is released.


Don't extract the TTW BSAs.  Actually don't set it to extract until you start having problem which you will.  It is a bug in 1.2.18.


"Si vis pacem, para bellum!"

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Except certain files won't

Post by RoyBatty » Sat Feb 28, 2015 5:31 pm

Except certain files won't load unless they are in bsa's, like .egm files.


Bug in engine.


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