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Weapon Mods Compatibility

General help and troubleshooting.
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AeRoStAtIc
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Joined: Sun Nov 30, 2014 11:28 pm

Weapon Mods Compatibility

Post by AeRoStAtIc » Sun Nov 30, 2014 11:36 pm

Just a general question regarding TTW. Will most weapon mods made for FNV originally (as in adding new weapons, not modifying exisiting ones) work without hassle with TTW? Or do I need to do a conversion for them?



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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

fnv mods in general don't

Post by Puppettron » Mon Dec 01, 2014 12:59 am

fnv mods in general don't need to have anything special done to them to work in TTW (because TTW is a FNV mod).  however, populating the Capitol Wasteland with things from FNV may take a little work, since not everything is shared, and location-specific things just won't be around locations that aren't those specific locations.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Weapon mods should work

Post by RoyBatty » Mon Dec 01, 2014 1:07 am

Weapon mods should work perfectly fine. Integration into the DC wasteland leveled lists and vendors will require patches.


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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

or work on your own

Post by Puppettron » Tue Dec 02, 2014 2:09 am

or work on your own


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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