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Porting Feng Shui to TTW

General help and troubleshooting.
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Orz
Posts: 4
Joined: Thu Jul 17, 2014 5:24 am

Porting Feng Shui to TTW

Post by Orz » Thu Jul 17, 2014 5:45 am

Hi all,


A while ago I ported a sandbox mod called Feng Shui from fallout 3 to NV. It works perfectly in just NV, but with TTW activated this mod causes the no start menu bug. I tried applying the fnvedit conversion script to it, but that didn't help. I have absolutely no clue how to fix this, or even what might be causing the mod to do this.


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NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

I used Feng Shui in TTW and

Post by NILLOC 916 » Thu Jul 17, 2014 6:05 am

I used Feng Shui in TTW and had no problem. Maybe post your load order so it can be determined if it's actually another mod you have installed that's causing the problem.


Cocaine is a hell of a drug.
- Rick James.

paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Just use the NV version of

Post by paragonskeep » Thu Jul 17, 2014 6:08 am

Just use the NV version of the mod. 


If life is but a test, where's the damn answer key?!?!?

Orz
Posts: 4
Joined: Thu Jul 17, 2014 5:24 am

Unfortunately the NV version

Post by Orz » Fri Jul 18, 2014 11:55 pm

Unfortunately the NV version isn't nearly as good since it is an older version (0.9.1). The version I ported was 0.9.2 WIP which added a spawn menu that allows you to create structures and place objects like in gmod. I know that my port of Feng Shui is the mod that is causing the no-menu bug since it happens even when ttw is the only other active mod. Here's my load order anyway:


[X] FalloutNV.esm

[X] DeadMoney.esm

[X] HonestHearts.esm

[X] OldWorldBlues.esm

[X] LonesomeRoad.esm

[X] GunRunnersArsenal.esm

[X] CaravanPack.esm

[X] ClassicPack.esm

[X] MercenaryPack.esm

[X] TribalPack.esm

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] TaleOfTwoWastelands.esm

[X] Project Nevada - Core.esm

[X] IWR.esm

[X] Project Nevada - Equipment.esm

[ ] Project Nevada - Cyberware.esp

[ ] Project Nevada - Rebalance.esp

[ ] Project Nevada - TTW.esp

[X] TTW_SuperMutantRebalance.esp

[X] TTW_StashPackOptions.esp

[X] TTW_SpeechChecks.esp

[X] TTW_OutcastTrading.esp

[X] TTW_NoKarmaDCFollowers.esp

[X] TTW_MoreCookingItems.esp

[X] TTW_AnchorageCustomization.esp

[X] The Mod Configuration Menu.esp

[X] The Weapon Mod Menu.esp

[ ] Mission Mojave - Ultimate Edition.esp

[X] XRocket.esp

[ ] Feng Shui .esp

[ ] Feng Shui - Backup.esp

[ ] Feng Shui.esp

[X] FNV-draeath-ConditionTweaks.esp

[X] Stealth Suit MK II Speed Fix.esp

[X] LFox Stealth Suit Bug Fixes.esp

[ ] Feng Shui - Keymap Template.esp

[ ] Feng Shui NV.esp

[ ] IWR - Rebuilt.esp

[ ] MMUE-CP-ProjectBrazil.esp


I don't suppose I can post the .esp for you guys to look at without the mod authors permission.



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