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Super Mutant Overlord not using certain weapons

General help and troubleshooting.
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Swamp Fox
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Joined: Thu Jun 05, 2014 11:08 pm

Super Mutant Overlord not using certain weapons

Post by Swamp Fox » Mon Jan 26, 2015 1:36 am

Super Mutant Overlords do not use Incinerators, Gatling Lasers, or the Light machine gun. I have no problems with the other Super Mutant variants; and yes I have a merged patch.


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Puppettron
Gary
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we're looking into this.

Post by Puppettron » Mon Jan 26, 2015 5:20 am

we're looking into this.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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Risewild
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Tested in my game...

Post by Risewild » Mon Jan 26, 2015 6:52 am

Tested in my game...



In my game they at least use Light Machineguns properly, couldn't find one with Gatling Laser yet...


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Puppettron
Gary
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just noticed this is in mod

Post by Puppettron » Mon Jan 26, 2015 7:24 am

just noticed this is in mod troubleshooting, so it appears you're aware it's not a vanilla ttw issue.  what i'd suggest is finding out what would restrict the SMOs from being able to use guns and figuring out what in your LO would change that.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

TsurudaHimeko
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Perhaps custom animations

Post by TsurudaHimeko » Mon Jan 26, 2015 7:57 am

Perhaps custom animations like WAR, Heffy's animations (included in his AK's and AR 15's), and Mill/Naky's animations are not compatible with Overlords' firing animations?


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RoyBatty
Gary
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I've been digging in lists,

Post by RoyBatty » Mon Jan 26, 2015 12:31 pm

I've been digging in lists, it is possible that CFW is causing the issues if you are using it.


However, I am only not getting Gatling Lasers and Super Sledges, SM's carry and use everything else.


 


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Swamp Fox
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Joined: Thu Jun 05, 2014 11:08 pm

It was surprisingly enough

Post by Swamp Fox » Mon Jan 26, 2015 8:40 pm

It was surprisingly enough TaleOfTwoWastelands.esm that was causing the errors; as when I booted up FNVEdit and checked out the Overlord tab under the Broken Steel.esm, there were numerous conflicts between the two masters. I simply copied any information from the Broken Steel dlc that was conflicting with the TaleOfTwoWastelands.esm and pasted into the corresponding TaleOfTwoWasteland.esm tab, and the Overlords were right as rain.



JaxFirehart
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If you can be more specific

Post by JaxFirehart » Mon Jan 26, 2015 10:03 pm

If you can be more specific we may be able to verify and fix this. What I find strange is that Risewild has a pic of an SM Overlord using an LMG and he plays vanilla.



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Puppettron
Gary
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what i got on my side is that

Post by Puppettron » Tue Jan 27, 2015 12:05 am

what i got on my side is that we took the various SMOs with various heavy weapons and gave them a single LL.  vanilla FNV and BS has them spawning with the specific weapons, so most of the SMO spawns are pre-determined as far as equipment.


as far as this works, the only SMs that can spawn with gat lasers are two types of SMOs, both of whom have a better chance of spawning with an incinerator than with anything else on their LL.  that's where we'd be looking for things, the distribution of SMOs and whether the LLs work.


reverting to FNV/BS entries takes the chance at variation out and doesn't exactly solve things on our side.  i'd get pics, but i really don't feel like losing time in edit right now, i did just wake up.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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