Super Mutant Overlords do not use Incinerators, Gatling Lasers, or the Light machine gun. I have no problems with the other Super Mutant variants; and yes I have a merged patch.
Super Mutant Overlord not using certain weapons
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Swamp Fox
- Posts: 16
- Joined: Thu Jun 05, 2014 11:08 pm
Super Mutant Overlord not using certain weapons
- Puppettron
- Gary
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we're looking into this.
we're looking into this.
- Risewild
- Posts: 3219
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Tested in my game...
Tested in my game...

In my game they at least use Light Machineguns properly, couldn't find one with Gatling Laser yet...
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- Puppettron
- Gary
- Posts: 1715
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just noticed this is in mod
just noticed this is in mod troubleshooting, so it appears you're aware it's not a vanilla ttw issue. what i'd suggest is finding out what would restrict the SMOs from being able to use guns and figuring out what in your LO would change that.
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TsurudaHimeko
- Posts: 176
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Perhaps custom animations
Perhaps custom animations like WAR, Heffy's animations (included in his AK's and AR 15's), and Mill/Naky's animations are not compatible with Overlords' firing animations?
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- RoyBatty
- Gary
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I've been digging in lists,
I've been digging in lists, it is possible that CFW is causing the issues if you are using it.
However, I am only not getting Gatling Lasers and Super Sledges, SM's carry and use everything else.

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Swamp Fox
- Posts: 16
- Joined: Thu Jun 05, 2014 11:08 pm
It was surprisingly enough
It was surprisingly enough TaleOfTwoWastelands.esm that was causing the errors; as when I booted up FNVEdit and checked out the Overlord tab under the Broken Steel.esm, there were numerous conflicts between the two masters. I simply copied any information from the Broken Steel dlc that was conflicting with the TaleOfTwoWastelands.esm and pasted into the corresponding TaleOfTwoWasteland.esm tab, and the Overlords were right as rain.
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JaxFirehart
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- Joined: Wed Sep 12, 2012 12:33 am
If you can be more specific
If you can be more specific we may be able to verify and fix this. What I find strange is that Risewild has a pic of an SM Overlord using an LMG and he plays vanilla.
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
what i got on my side is that
what i got on my side is that we took the various SMOs with various heavy weapons and gave them a single LL. vanilla FNV and BS has them spawning with the specific weapons, so most of the SMO spawns are pre-determined as far as equipment.
as far as this works, the only SMs that can spawn with gat lasers are two types of SMOs, both of whom have a better chance of spawning with an incinerator than with anything else on their LL. that's where we'd be looking for things, the distribution of SMOs and whether the LLs work.
reverting to FNV/BS entries takes the chance at variation out and doesn't exactly solve things on our side. i'd get pics, but i really don't feel like losing time in edit right now, i did just wake up.