I can't get the script for my quest to save. It's a simple script that checks if the player has a key in their inventory. If they don't, it sets the quest to the stage to look for the key. If they do, it sets the stage to the stage after they would've picked up the key.
here is my script:
scn agcTARDISquest20Script
begin onTriggerEnter player
if player.GetItemCount agcTARDISKey == 0
setStage agcTARDISquest to 20
else
setStage agcTARDISquest to 31
endif
end
the key is created, as is the quest.