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No Enclave Radio

General help and troubleshooting.
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Obdulio
Posts: 121
Joined: Mon Oct 07, 2013 4:20 am

No Enclave Radio

Post by Obdulio » Fri Feb 20, 2015 8:20 pm

Simply as the title says, there is no Enclave Broadcast .. GNR plays just fine so far [ at the beginning of a new game still ] but the Enclave signal is just static. I haven't messed with game's default radios and i recently installed the new version of TTW, It definitely wasn't the update though as the radio was there about a month ago.


I'm thinking perhaps its some kind of conflict. Its not my personal music mod as the radio was always there with it. Perhaps someone  here recognizes one of the mods in my load order that may  cause this conflict?


[collapsed title=Load Order] GameMode=FalloutNV



FalloutNV.esm=1

DeadMoney.esm=1

HonestHearts.esm=1

OldWorldBlues.esm=1

LonesomeRoad.esm=1

GunRunnersArsenal.esm=1

ClassicPack.esm=1

MercenaryPack.esm=1

TribalPack.esm=1

CaravanPack.esm=1

Fallout3.esm=1

Anchorage.esm=1

ThePitt.esm=1

BrokenSteel.esm=1

PointLookout.esm=1

Zeta.esm=1

TaleOfTwoWastelands.esm=1

uGridsToLoad_SaveGuard.esm=0

Primary Needs HUD.esm=1

oHUD.esm=1

SomeguySeries.esm=0

Destruction.esm=1

FOOK - New Vegas.esm=1

STUN.esm=1

Point Lookout Reborn by Jcro25.esm=1

streetlights.esm=1

FreesideOpen.esm=1

New Vegas Redesigned 3.esm=1

IWR.esm=1

FOOK - New Vegas DLCs.esm=1

Pip-Phone.esm=1

Mart's Mutant Mod.esm=1

Project Beauty.esm=1

MikotoBeauty.esm=1

IWS-Core.esm=0

ELECTRO-CITY - CompletedWorkorders.esm=1

MoMod.esm=1

CoitoErgoSum.esm=1

Military Explansion Program.esm=1

Project Nevada - Core.esm=1

Project Nevada - Equipment.esm=1

CFWNV.esm=1

Weapon Mod Expansion.esm=1

WME - GRA.esm=1

ELECTRO-CITY - Highways and Byways.esm=1

Niner.esm=0

NVStripOpen.esm=1

DragsVGUArmorBase.esm=1

Project Nevada - Cyberware.esp=1

MRRadioactivs Weapon Collection.esm=1

CALIBR.ESM=0

WME - DLCs.esm=1

EdsWildWasteland.esp=1

Project Nevada - Rebalance.esp=1

Project Nevada - Extra Options.esm=1

NVWillow.esp=0

VanessaFollowerNV.esm=0

VincentVincent.esp=0

EnclaveCommanderNV.esm=1

Zan_AutoPurge_SmartAgro_NV.esp=1

UsefulMedicalBraces.esp=1

The Weapon Mod Menu.esp=1

The Mod Configuration Menu.esp=1

Rotfacefix.esp=1

Project Nevada - Cyberware Additions.esp=1

MWC_content_update.esp=1

TTW Flora Overhaul.esp=1

JIP Companions Command & Control.esp=1

Pip-Phone Old World Blues.esp=1

Fatigue - Loot the Unconscious.esp=1

MoMod-MCMMenu.esp=1

EdsHelpfulMods.esp=1

Vurt's WFO.esp=1

ED-E 3D Sound.esp=1

DarNifiedUINV.esp=1

Colossus NV.esp=0

CASM.esp=1

FCO - GlowingOne.esp=1

FOOK - New Vegas.esp=1

New Vegas Redesigned 3.esp=1

New Vegas Uncut.esp=1

ttw_-_more_spawns.esp=0

populatedcasino.esp=1

Mart's Mutant Mod.esp=1

IWS-MoMod.esp=0

FOOK - New Vegas DLCs.esp=1

IWSFULL.esp=0

Bornagain Texture Patch.esp=0

FOOK-NVR3 CP.esp=1

Mart's Mutant Mod - Project Beauty.esp=1

MikotoBeauty.esp=1

LadderRestorationProject.esp=1

jsawyer.esp=1

Project Nevada - Rebalance Complete.esp=1

FreesideOpenPatch.esp=1

Uncut Wasteland FSO.esp=1

ELECTRO-CITYFSOPatch .esp=1

EVE FNV - ALL DLC.esp=1

Project Nevada - All DLC.esp=1

MoMod-NightSpawn.esp=1

TTW_SpeechChecks.esp=1

FOOK-PN Convergence.esp=1

WeaponModsExpanded.esp=1

RealisticLaunchedExplosiveSpeed - EVE.esp=1

WMX-DLCMerged.esp=1

Project Nevada - WME.esp=1

avangraffscorned.esp=1

FOOK-PN-WME-WMX-EVE Convergence.esp=1

Weapon Mod Expansion.esp=1

NCRLegionOverhaul.esp=1

MTC Wasteland Travellers.esp=1

StripOpenMain.esp=1

ttw_bospatrols.esp=1

Uncut Skeletons.esp=1

IWR - Rebuilt.esp=1

LRPWatertowers.esp=1

LRPNexusCommunityPack.esp=1

hunter.esp=1

FOOK-PN-JSawyer CP.esp=1

STUN.esp=1

RaidersFA.esp=1

EdsWildTTW.esp=1

TTW_MoreCookingItems.esp=1

TTW MMM + EVE + Project Beauty.esp=0

Russell.esp=0

TTW_NoKarmaDCFollowers.esp=1

LFox Bottle That Water - TTW Edition.esp=1

IMPACT.esp=1

dD - Enhanced Blood Main NV.esp=1

FOOK-PN-Impact CP.esp=1

IMPACT - AllDLC.esp=1

christinecos.esp=1

EdsMusic.esp=1

ttwfreesideopenpatch.esp=1

CFW-FOOK-DLC.esp=1

R&S_InnovativeMod.esp=0

StarTrek.esp=0

Delay DLC - TTW.esp=1

VanessaTTW.esp=0

SammyTheGhoul.esp=0

TTW_AnchorageCustomization.esp=1

kh_ttw_dialogue_fix.esp=0

MoreNiner.esp=0

TitanFallout.esp=1

AutoGates.esp=1

EnclaveCommanderNV-FOOK.esp=1

SShopItems.esp=0

FSOmusic.esp=1

AnimnatedStatics.esp=1

TTW Realistic Wasteland Lighting.esp=1

FNV Realistic Wasteland Lighting - Full.esp=1



[/collapsed]



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

I've removed your duplicate

Post by TJ » Fri Feb 20, 2015 8:45 pm

I've removed your duplicate post. Carry on. yes


My project Dash is on Kickstarter!



Obdulio
Posts: 121
Joined: Mon Oct 07, 2013 4:20 am

Alright guys, I've discovered

Post by Obdulio » Mon Feb 23, 2015 12:51 am

Alright guys, I've discovered which mod is causing the no enclave radio infact it disables all radios and its only in conjunction with another body that GNR returns but many other raidos go silent [ No idea which returns GNR i've gone through so many of them already ] .


But FOOK New Vegas seems to disable the radio signals, something which had completely forgotten about and that there is a patch available on the site which cures this. On the link below if anyone else is having this problem.


https://taleoftwowastelands.com/content/fook-new-vegas-patch


Now time to discover why the Arlington House keeps crashing on entry.


UPDATE: Mart's Mutant Mod causes the Arlington House crash



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