So pretty much I've been experimenting with adding my own music at specific moments, overworld, dungeons, etc in Fo3 and NV.
I've successfully added special music to play the moment Veronica reveals shes a BoS, and when you first talk to Boone.
However one that has always given me trouble is Fo3's MQ05 "The Waters of Life".
See in the script it has..
;Loop to perpetuate action/battle music during Enclave Invasion and Pursuit.
; MQ05.cueMusic set to 1 by MQ05EnclaveSceneSCRIPT - to allow appropriate delay after stage 75 is set.
if cueMusic == 1 && getStage MQ05 < 100 ; Music has been cued
playMusic defaultBattle ; calling every frame to ensure it remains queued.
elseif cueMusic == 1 && getStage MQ05 >= 100 ; stage 100 hit - cut the music
playMusic defaultExplore
set cueMusic to 2
endif
now you'd think all i would have to do is change playMusic defaultBattle to playMusic EdsMQ05. Thats pretty much how i handled the other songs and they worked just fine.
But this one... this damn quest.. whenever i change it to anything other then defaultBattle, Fallout minimizes and a new window called "ActiveMovie Window" pops-up, i close it and go back to the game and it repeats with that same pop-up window.
I can only assume it having trouble playing the song ? it worked for everything else not sure why this is giving it trouble? was there something i forgot to change? something i overlooked?
Any help would be appericated and thank you for taking the time to read my post.
