So i just started the quest Take It Back! and when liberty Prime is supposed to wander through the path deactivate the barriers he just stands there, i looked into his running script (by "resurrecting" him) and it says the guard script is active. so i use console commands to advance the quest, and when i finish the quest, the barriers are still there. now I'm not sure this is the right category. I'm using nexus version 52.3 the most recent version of TTW here is my load order (the FO3 next to the mod is a converted mod from fallout 3)
GameMode=FalloutNV
FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
TaleOfTwoWastelands.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
YUP - Base Game + All DLC.esm=1
Ambient Temperature.esm=1
Advanced Recon Tech.esm=1
Caliber.esm=1
CaliberXhonesthearts.esm=1
CaliberXgunrunners.esm=1
NPC Project.esm=1
NevadaSkies.esm=1
Project Nevada - Core.esm=1
Project Nevada - Extra Options.esm=1
Weapons.of.the.New.Millenia.esm=1
ELECTRO-CITY - CompletedWorkorders.esm=1
ELECTRO-CITY - Highways and Byways.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
Vault-HQ1_NV.esm=1
EnclaveCommanderNV.esm=1
NevadaSkies - TTW Edition.esp=1
Primary Needs HUD.esm=1
Vault 101 Revisited.esm=1 (FO3)
MikotoBeauty.esm=1
CONELRAD 640-1240-fallout3.esp=1 (FO3)
YUP - NPC Fixes (Base Game + All DLC).esp=1
TTW_StashPackOptions.esp=1
TTW_NoKarmaDCFollowers.esp=1
TTW_Bobbleheads.esp=1
TTW_MoreCookingItems.esp=1
Readius_NV.esp=1
Bitter Springs Revisited.esp=1
NPC Project - Aerotech Office Park.esp=1
GunRunnersExpanded-LoreFriendly1.1.esp=1
return_deadmoney.esp=1
UHNV.esp=1
UHNV-Dead Money.esp=1
UHNV-Honest Hearts.esp=1
UHNV-OWB.esp=1
UHNV-Lonesome Road.esp=1
UHNV-More Mannequins.esp=1
UHNV-Brighter Lighting.esp=1
Project Nevada - Cyberware Additions.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - All DLC.esp=1
CONELRAD 640-1240.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Tech.esp=1
Advanced Recon Gear-Locations Doc Mitchell.esp=1
Weapons.of.the.New.Millenia.Cheat.Cabinet.esp=1
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1
Weapons.of.the.New.Millenia.Leveled.Lists.esp=1
Advanced Recon Range Finder.esp=1
Advanced Recon Gear - Project Nevada.esp=1
FlashlightNVSE.esp=1
UnlimitedCompanions.esp=1
UnlimitedCompanions SCRIPT FIX.esp=1
Delay DLC - TTW.esp=1
Imp's More Complex Needs.esp=1
Imp's More Complex Needs - JA - SORTED.esp=1
Ambient Temperature - IMCNNV.esp=1
Permanent_Weapon_Shells_Very_Heavy.esp=1
Vurt's WFO.esp=1
MojaveDelight.esp=1
TTW_SuperMutantRebalance.esp=1
TTW_StartupMenu.esp=1
TTW_SpeechChecks.esp=1
TTW_OutcastTrading.esp=1
TTW_Reputation.esp=1
TTW_AnchorageCustomization.esp=1
Anchorage+NV.esp=1
HalfwayHouse.esp=1
TTW FO3&NV&DLC Killable Children.esp=1
DeadMoneyApartment_2.esp=1
NVNovacApartament.esp=1
MegaContainer.esp=1
JoOsModernNCRrangersCombat.esp=1
JoOsModernNCRtrooper.esp=1
JoOsModernNCRrangerweapons.esp=1
JoOsModernNCRrangersPATROL.esp=1
JoOsModernNCRrangersCivil.esp=1
JoOsArmory.esp=1
Companion Sandbox Mode3.esp=1
Alternate Start - Roleplayers.esp=1 (FO3)
PoliceUniform.esp=1
2nd Home at Tenpennys [Engl].esp=1
DLC Enemies Freedom.esp=1
NPC Project - 188 Trading Post.esp=1
NPC Project - Freeside.esp=1
Impact - TheMichaelBay.esp=1
Impact - TheMichaelBay - AllDLC.esp=1
Weapons.of.the.New.Millenia - Impact - TheMichaelBay.esp=1
TheLozza's_Gasmasks.esp=1
Nipton Player's Home.esp=1
Gas Masks of the World - PN Patch.esp=1
Imp's More Complex Needs- All DLC and Alcohol Overhaul + Nuka Fix.esp=1
HUD Extended - Ambient Temperature.esp=1
FairyRadar.esp=1
The Mod Configuration Menu.esp=1
UndergroundHideout.esp=1 (FO)
FastSleepNV.esp=1
(side note, yes i know i have a lot of mods)