Can you guys check my load order see if its fine? and if it isnt, give me ideas to fix and remove/add things to reduce ctds and increase performance. Thanks
Can you guys check my load order see if its fine? and if it isnt, give me ideas to fix and remove/add things to reduce ctds and increase performance. Thanks
Load the pre-order crap backs after GRA and before fallout 3. TTW should be right after MZ and nothing else besides the Fallouts and its DLC should be before it.
As for the actual load order, remember to put anything that's a "patch" closer to the bottom of your LO.
Thanks! im going to download these now and try them out and clear out my load order. (The reason for 2 weapon jam mods was one of them just jams more frequently while the other mod could jam during midfire, im going to delete both to be sure though).
NVEC's will do both of that for ya. :D
Ok so after installing nvec and compatiblity patches and clearing my load order, when i try to make a merged patch on fnvedit i keep getting an error for nvec complete edition, i moved it around my load order to see if its the problem but its still happening. :(
--Merged- TJ--
Nvm i fixed it i by accident downloaded a optional file that wasnt compatible with nvec
oops
i suggest one hud. combines Immersive HUD, Adjustable HUD and Extra HUD (formerly know as Primary Needs HUD).
http://www.nexusmods.com/newvegas/mods/44757/?
I also have concerns about my load order, and while the 2nd post is quite helpful, I am curious if someone with a relatively stable could post theirs.
this one is working well for me so far:
FalloutNV.esm=1
DeadMoney.esm=1
Project Nevada - Cyberware.esp=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
CaravanPack.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
YUP - Base Game + All DLC.esm=1
TaleOfTwoWastelands.esm=1
Project Nevada - Core.esm=1
Project Nevada - Extra Options.esm=1
Project Nevada - Equipment.esm=1
TTWInteriors_Core.esm=1
TTWInteriorsProject_Combo.esm=1
Caliber.esm=1
CaliberXhonesthearts.esm=1
CaliberXgunrunners.esm=1
Project Beauty.esm=1
New Vegas Redesigned II.esm=1
FCOMaster.esm=1
Interior Lighting Overhaul - Core.esm=1
OutfitsReColorNVMaster.esm=1
oHUD.esm=1
Project Nevada - Rebalance.esp=1
More Perks.esm=1
TTW - Realistic Interior Lighting.esp=1
TTW - Realistic Interior Lighting - PL.esp=1
TTW - Realistic Interior Lighting - BS.esp=1
TTW - Realistic Interior Lighting - OA.esp=1
rilttwinteriorpatch.esp=0
TTW_MoreCookingItems.esp=1
ttwspeechchecks_1.esp=1
bastians_ttw_patch_0.esp=1
TTWIntMojaveExpressBoxes_Combo.esp=1
TTW - Fellout.esp=1
Project Nevada - All DLC.esp=1
Project Nevada - Cyberware Additions.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - TTW.esp=1
WMXUE.esp=1
WMXUE-CouriersStash.esp=1
WMXUE-ArenovalisTextures-CS.esp=1
WMXUE-PN.esp=1
wmx-ttw-unified.esp=1
Interior Lighting Overhaul - Ultimate Edition.esp=1
ILO - Tale of Two Wastelands.esp=1
DarNifiedUINV.esp=1
New Vegas redesigned- Honest Hearts.esp=1
FCO.esp=1
CASM.esp=1
FPSWeaponWheel.esp=1
HUD Extended.esp=1
The Weapon Mod Menu.esp=1
ExtendedNVRadio.esp=1
GNR Enhanced.esp=1
CONELRAD 640-1240.esp=1
Enclave Radio Enhanced.esp=1
Delay DLC - TTW.esp=1
Vending Machines of The Wastes.esp=1
JIP Companions Command & Control.esp=1
JIP Fast-Travel Anywhere.esp=1
GRA-WRP-Patch-Two_Unofficial.esp=1
FO3 Redesigned.esp=1
FO3 Leveled List.esp=1
FNV Leveled List.esp=1
001 Project Weaponry.esp=1
Leather Armor.esp=1
1nivVSLArmors.esp=1
DLC Weapon Integration - WMX.esp=1
Integration - Couriers Stash.esp=1
The Mod Configuration Menu.esp=1
Bashed Patch, 0.esp=1
TTW_NoKarmaDCFollowers.esp=0
TTW_StashPackOptions.esp=0
TTW_XPReduction.esp=0
ChineseStealthArmorFixed.esp=0
OutFits.esp=0
DaBrainsPunkOutfits.esp=0
TTW_Bobbleheads.esp=0
OldWorldRadio.esp=0
SignatureWeaponandArmor.esp=0
VarmintRifle22LR.esp=0
ammoingredientsloot.esp=0
OutfitsReColorChangeClothes.esp=0
CaravanUpgrades.esp=0
this is a good example. (originally posted by WizardOfAtlantis)
1. Official ESM's in their correct load order
2. All other ESM files, followed by esp's in the following general order:
3. Any Unofficial patches
4. Weather/Environment/Sound mods
5. Minor mods/houses/items
6. Major Overhaul Mods (Project Nevada, EVE, Weapon Mods, Monsters)
7. Compatibility patches for said overhauls
8. Mods that conflict with above overhauls but need to take precedence (esp's like TTW_XPReduction, TTW_NoKarmaDCFollowers, T3T_TTW_ArmorTweaks, etc)
9. Grand Compatibility patches/merged leveled lists
10.Special Handling Mods that MUST override others (Deadly Reflex for Oblivion, etc)
11. Bashed patches and merged patches
12. Super Special Handling Mods that REALLY MUST override others and really be last (such as SkyRe reproccers and Automatic Variants for Skyrim)