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Mod Organizer and Geck/Geck Powerup

General help and troubleshooting.
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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Mod Organizer and Geck/Geck Powerup

Post by KeltecRFB » Fri Jan 09, 2015 1:50 pm

Anyone who is using Mod Organizer have problems with the Geck and Geck Power-up crashing?   Every time I launch either from the Mod Organizer window, it crashes.  When I activate Geck/Power-up outside of MO, it works fine except of course it can not see the mods.  Is there a configuration change I need to make or is there a work around?


Thanks!


"Si vis pacem, para bellum!"

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

It'll crash if you try to

Post by TJ » Fri Jan 09, 2015 7:43 pm

It'll crash if you try to load a *lot* of mods into it at once. Remember, MO symlinks mods into your data folder on the fly.


My project Dash is on Kickstarter!



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

How many is a lot?  I have

Post by KeltecRFB » Fri Jan 09, 2015 8:55 pm

How many is a lot?  I have approximately 81 loading in.  


I also just found a post that the ENB dll maybe causing issues.


"Si vis pacem, para bellum!"

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

enb will cause issues, and 81

Post by TJ » Fri Jan 09, 2015 9:48 pm

enb will cause issues, and 81 is waaay too alot. You should have a profile set up with the bare minimum needed for GECKing.


 


My project Dash is on Kickstarter!



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Aww there it is, create a

Post by KeltecRFB » Fri Jan 09, 2015 10:52 pm

Aww there it is, create a Geck profile!  Thank you!


EDIT:  I was able to get Geck Power-Up running after creating a GECK profile and convert the mod successfully with Roy's Tutorial.


Thanks again!


"Si vis pacem, para bellum!"

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

How did you guys get MO to

Post by RoyBatty » Sat Jul 02, 2016 3:26 am

How did you guys get MO to acknowledge the GECK ini files? Even with no mods but one installed in Vanilla FNV it gives the error about loading multiple masters.


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Mystical Panda
Posts: 750
Joined: Wed Mar 30, 2016 2:02 pm

I have the power-up dll in

Post by Mystical Panda » Sat Jul 02, 2016 8:06 am

I have the power-up dll in the NVSE plugin folder, the GECK ini(s) are in "..\My Documents\My Games\FalloutFNV\" (none are in any of my MO profiles), then I launch it through MO. The GECK must've created the ini(s) when it first launched, and I just edited them there. I also had to use a 4gb enabler against the physical GECK.exe file to set the flag in it's header to load up TTW and other mods/patches requiring it.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I figured out it puts them in

Post by RoyBatty » Sat Jul 02, 2016 3:56 pm

I figured out it puts them in the root new vegas folder, thanks though. :)


 


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