General help and troubleshooting.
-
KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
Post
by KeltecRFB » Fri Jan 09, 2015 1:50 pm
Anyone who is using Mod Organizer have problems with the Geck and Geck Power-up crashing? Every time I launch either from the Mod Organizer window, it crashes. When I activate Geck/Power-up outside of MO, it works fine except of course it can not see the mods. Is there a configuration change I need to make or is there a work around?
Thanks!
"Si vis pacem, para bellum!"
-
TJ
- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
Post
by TJ » Fri Jan 09, 2015 7:43 pm
It'll crash if you try to load a *lot* of mods into it at once. Remember, MO symlinks mods into your data folder on the fly.
-
KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
Post
by KeltecRFB » Fri Jan 09, 2015 8:55 pm
How many is a lot? I have approximately 81 loading in.
I also just found a post that the ENB dll maybe causing issues.
"Si vis pacem, para bellum!"
-
TJ
- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
Post
by TJ » Fri Jan 09, 2015 9:48 pm
enb will cause issues, and 81 is waaay too alot. You should have a profile set up with the bare minimum needed for GECKing.
-
KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
Post
by KeltecRFB » Fri Jan 09, 2015 10:52 pm
Aww there it is, create a Geck profile! Thank you!
EDIT: I was able to get Geck Power-Up running after creating a GECK profile and convert the mod successfully with Roy's Tutorial.
Thanks again!
"Si vis pacem, para bellum!"
-
RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Post
by RoyBatty » Sat Jul 02, 2016 3:26 am
How did you guys get MO to acknowledge the GECK ini files? Even with no mods but one installed in Vanilla FNV it gives the error about loading multiple masters.
-
Mystical Panda
- Posts: 750
- Joined: Wed Mar 30, 2016 2:02 pm
Post
by Mystical Panda » Sat Jul 02, 2016 8:06 am
I have the power-up dll in the NVSE plugin folder, the GECK ini(s) are in "..\My Documents\My Games\FalloutFNV\" (none are in any of my MO profiles), then I launch it through MO. The GECK must've created the ini(s) when it first launched, and I just edited them there. I also had to use a 4gb enabler against the physical GECK.exe file to set the flag in it's header to load up TTW and other mods/patches requiring it.
-
RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Post
by RoyBatty » Sat Jul 02, 2016 3:56 pm
I figured out it puts them in the root new vegas folder, thanks though. :)