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texture mods for the capital wastelands?

General help and troubleshooting.
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KillerLeapord
Posts: 4
Joined: Sat Aug 10, 2013 2:33 pm

texture mods for the capital wastelands?

Post by KillerLeapord » Sat Aug 10, 2013 2:44 pm

I was wondering, since it uses new vegas engine, would it be possible to use nmc's texture mod from fallout 3 for the capital wasteland map. I have no idea how to mod or anything like that so I'm asking for some assistance here



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

The FAQ actually answers this

Post by JaxFirehart » Sat Aug 10, 2013 3:35 pm

The FAQ actually answers this very question.


Simply install the Fallout3 version of NMC and then install the New Vegas version over top.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Sure, it's totally compatible

Post by TrickyVein » Sat Aug 10, 2013 3:36 pm

Sure, it's totally compatible. You just need to know a bit about filepaths and make sure everything is extracted to where it needs to go: into the NV data folder instead of the Fallout 3 data folder.



KillerLeapord
Posts: 4
Joined: Sat Aug 10, 2013 2:33 pm

thank you for the answers

Post by KillerLeapord » Sat Aug 10, 2013 4:28 pm

thank you for the answers guys. adding fallout 3 mods to new vegas seems easy to do. 


my next question is can I keep my old saves or would I have to delete them? or and can i use nevada skies mod in the capital wasteland?



dawe1313
Posts: 162
Joined: Fri Mar 22, 2013 4:39 am

for right now, it is

Post by dawe1313 » Sun Aug 11, 2013 4:50 am

for right now, it is recommended to start a new game. trying to load an existing FNV save will mess up a lot of the quests in the Capital Wasteland, because they depend on completing the initial chargen sequence in Vault 101.


the plan is to eventually be able to start in either DC or the Mojave, but for now, only the DC start is available.


adding texture replacers from FO3 is pretty easy, but for others mods they have to be converted for TTW. agood place to start learning about that is [url=http://www.taleoftwowastelands.com/content/official-ttw-modding-tutorials]here[/url]


as for Nevada Skies, do a search for it here on the TTW web site. i don't use it myself, but i know others have tried it



DanteWrath
Posts: 8
Joined: Mon Aug 05, 2013 12:24 am

Hey all. I found this topic

Post by DanteWrath » Fri Aug 16, 2013 9:50 am

Hey all. I found this topic after using the FAQ and it seems like the place to ask.

I installed the F3 NMC and then the NV NMC over the top as stated but only the NV textures have changed once I enter the game. To be more specific, in DC all the textures are that of vanilla F3 while in Mojave the textures have been replaced.

I have attempted uninstalling and reinstalling them both, installing the F3 version after the NV version and manually installing both yet the results are the same...

Any ideas?



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

Texture replacers should work

Post by plumjuice » Fri Aug 16, 2013 1:32 pm

Texture replacers should work fine.


-Did you install FO3 NMC to the NV folder?


-Did you reactivate ArchiveInvalidation?


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



DanteWrath
Posts: 8
Joined: Mon Aug 05, 2013 12:24 am

Edit: I was slightly

Post by DanteWrath » Fri Aug 16, 2013 10:58 pm

Edit: I was slightly incorrect, textures that appear in both games seem to work. I will try.

And yes, they are in the right folder.



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