I created a fairly big quest mod and when I began play testing it probably 3/4 of the NPC do not respond when I activate them. I have never run into this problem before, and can't seem to find a solution.
I've looked in Factions and been up and down my dialogs and am so freaking lost I want to shitcan it and start over, but... you know months... of effort.
If anyone has run in to this problem before and could point me in the right direction I'd really appreciate it.
This is more complicated than anything I have tried before so a few questions:
1. Does every npc I create need a unique VoiceType?
2. Can two npc be assigned to the same piece of dialog if they have the same VoiceType?
I've attached the mod so that if an experienced modder want to look at it and tell me what I did wrong they can.
I was going to upload here once it was finished any way.
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Never mind I found the problem and can confirm I am an Idiot.