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Monster Mod Re-Release crash isue

General help and troubleshooting.
Elder
Posts: 7
Joined: Fri May 31, 2013 2:41 pm

Monster Mod Re-Release crash isue

Post by Elder » Sun May 04, 2014 11:10 pm

so after a few reinstallation of NV i found the mod causing the problem, it would be "Monster Mod Re-Release" causing the game to crash/infinite loading when trying to enter certain cells, specifically my issue was when entering "Anchorage bay" room.


 


I really want to use this mod :(


 


any help or suggestions would really be appreciated.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Disable the mod and remove it

Post by TrickyVein » Sun May 04, 2014 11:13 pm

Disable the mod and remove it from your load order.



Elder
Posts: 7
Joined: Fri May 31, 2013 2:41 pm

i want to use the mod.  ( i

Post by Elder » Sun May 04, 2014 11:16 pm

i want to use the mod.  ( i probably should have made that more clear)



Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

Failure the mood until you

Post by Senterpat » Mon May 05, 2014 1:43 am

Disable the mod until you get past the area your experiencing a ctd
Call me Pat. Senterpat is too much to type.

MarchUntoTorment
Posts: 105
Joined: Thu Apr 10, 2014 7:56 am

I can't use MoMod without

Post by MarchUntoTorment » Wed May 07, 2014 4:05 am

I can't use MoMod without getting a CTD on startup. I love the mod, but it just doesn't work with TTW.


Actually, can anyone explain why MoMod causes such huge issues with TTW? Insofar as I can see, all it does is add new creatures to the game. Does it somehow alter pre-existing FO3 records in a way that breaks TTW?



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

The original MoMod and MoMod

Post by TJ » Wed May 07, 2014 4:09 am

The original MoMod and MoMod Wasteland Edition both worked fine with older versions of TTW. I use Mart's so I couldn't tell you anything about the rerelease.


My project Dash is on Kickstarter!



MarchUntoTorment
Posts: 105
Joined: Thu Apr 10, 2014 7:56 am

Huh, now that IS weird.

Post by MarchUntoTorment » Wed May 07, 2014 4:35 am

Huh, now that IS weird.


I'll take a look through in FNVedit, try to see what it uses other than creatures. See if there's anything obvious that's causing the CTDs. If I can't see anything, I'll PM the author and ask what's up.


For Some Reason the next reply needed it's own thread. --TJ


Edit - Sorry TJ!


 


---------


 


Well, after a lengthy discussion in chat with paragonskeep, I've decided to post a topic about this, since neither of us can conceive of a solution to it.


The current version of MoMod (10b) is causing CTDs just before main menu load. I have absolutely no idea why, though; it's not a missing master issue, and I see no reason why MoMod should change XMLs. The only solution I can think of is that MoMod radically alter's FO3's legacy content in NV, which (naturally) TTW relies upon to run properly. But I have absolutely no idea what I'd be looking for.


I can post LO later if you guys think it'd help, but I don't think this is an LO issue - I've seen several people on the Nexus saying that they've got this same issue with 10b and TTW. However, I do believe that I heard that 10a and previous versions work fine with TTW - not sure about that. If anyone with 10a or previous MoMod could confirm, I'd greatly appreciate it.


Anyway, I'd love it if anyone with more modding experience here could work out what the issue is - even if it can't be fixed, the scientist in me won't let this go. Failing that, I would greatly appreciate it if someone with MoMod 10a would be kind enough to post the FOMOD here for us mere mortals to use.



Ulithium_Dragon
Posts: 15
Joined: Fri Jan 24, 2014 11:51 pm

I can load this just fine

Post by Ulithium_Dragon » Tue Jun 03, 2014 4:21 am

I can load this just fine after adding its leveled lists to my bashed patch from Wrye Flash NV: http://www.nexusmods.com/newvegas/mods/35003/?


I have far too much time on my hands...

Golden Darknezz
Posts: 13
Joined: Tue Jul 08, 2014 3:36 am

Ulithium_Dragon wrote:

Post by Golden Darknezz » Thu Jul 10, 2014 5:24 am

[quote=Ulithium_Dragon]


 


I can load this just fine after adding its leveled lists to my bashed patch from Wrye Flash NV: http://www.nexusmods.com/newvegas/mods/35003/?


[/quote]


You mean you got MoMod Re-release to work just fine? No CTD's whatsoever? Please, enlighten me how I can achieve this. I'd love to be able to use MoMod and I have no idea what a bashed patch from Wrye is...


 


Sorry for necroing this thread. But that would be a beautiful way of fixing this issue. 


Let us Hunt those who have Fallen to Darkness...

lazyamerican
Posts: 3
Joined: Sun Jul 27, 2014 4:17 am

Honestly....I've used MoMod

Post by lazyamerican » Thu Jul 31, 2014 4:25 am

Honestly....I've used MoMod without CTDs....however in short order (about 1 hour into a new file) I start getting "low memory" issues (massive delays in clicking on bodies, pausing, ect) and ultimately infinite load screens.....but disabling it along with other mods of mine has only alleviated this issue slightly.



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