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ST Robot Race and Anchorage

General help and troubleshooting.
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Sal The Thief
Posts: 13
Joined: Wed Apr 10, 2013 5:08 pm

ST Robot Race and Anchorage

Post by Sal The Thief » Fri Mar 21, 2014 11:27 pm

Hi,


So I'm using the ST Robot Race and one of the traits allows you to become a War Sentry with all these crazy upsides, but one of the downsides is that you cannot equip any armor. The creator of the mod says that he added a script that will re-equip the armor if you ever manage to take it off. The problem with this is that I don't think I'll be make it into the Anchorage simulation under the current conditions. I tried looking through the G.E.C.K for a trait that the Neural Interface Suit might have that I could copy over to the locked armor, but I was unable to find anything. Does anyone know where the suit is checked for in the G.E.C.K so that I can edit it?


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

DLC02SimChairScript

Post by JaxFirehart » Fri Mar 21, 2014 11:44 pm

DLC02SimChairScript


Line 20:



if ( Player.GetEquipped DLC02ArmorSimSuit == 1 )


 


Change it to 



 


if ( 1 )


 


 


 


This will always evaluate to true and so it will bypass the armor check. Now explaining why the outcasts aren't bothering to pulse you and study you, that's the trick wink


 



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

JaxFirehart wrote:

Post by KeltecRFB » Sat Mar 22, 2014 1:04 am

[quote=JaxFirehart]


This will always evaluate to true and so it will bypass the armor check. Now explaining why the outcasts aren't bothering to pulse you and study you, that's the trick 


[/quote]


Because it's not in the script? ... LOL ... ;)


"Si vis pacem, para bellum!"

Sal The Thief
Posts: 13
Joined: Wed Apr 10, 2013 5:08 pm

Oooh, thanks a bunch! I'll

Post by Sal The Thief » Sat Mar 22, 2014 3:30 am

Oooh, thanks a bunch! I'll give this a try in a moment, just gotta travel over there.



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