'Ello lads.
Been tinkering about with FCO for a couple days; been focusing on getting the workflow down fer addin' bruises, burns and the like.
Decided to start out with our ol' gal Nova, so far as to add 'er to FCO's new-fangled race-texture-thingimajiggers.
Problem is, that whilst I have her looking close to vanilla whilst still being an improvement...That only applies to the Geck. In-game, she has a face resembling that of a depressed bird.
I'm using a .esm for the character edits I'm making, as I've read that is preferred fer makin' NPCs. Also ctrl+F4'd Nova's NPC record, so as to export the facegen texture. Got a single image with a dark face; should be about right?
Anyhow, here's a picture with the discrepancy. On the left is the Geck's render of Lé Editéd Nóvá, on the right is in-game. Disabled my ENB to make sure that wasn't causing it.
So aye; why does she look like she's about to die in-game?
And aye, I'm using a custom race so as to add the huge bruise-burn-thingy. Changing the race to the ones that FCO comes with doesnae make a difference.
