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Crashing Just Before Amalia's Lame Birthday Party.

General help and troubleshooting.
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nathanj
Posts: 40
Joined: Sat Mar 30, 2013 7:13 pm

Crashing Just Before Amalia's Lame Birthday Party.

Post by nathanj » Wed Jan 01, 2014 3:34 am

I did a quick start and had no issues through the BB Gun part of the beginning and then I quit to add mods.  I am not going through that long ass Vault start any more than I have to.  So I added some mods and the game started up just fine but now it crashes just as the lights get bright and it transitions into the B-day party.  Do any of these conflict with TTW that I am not aware of?  Thanks in advance.


01  DeadMoney.esm

02  HonestHearts.esm

03  OldWorldBlues.esm

04  LonesomeRoad.esm

05  GunRunnersArsenal.esm

06  CaravanPack.esm

07  ClassicPack.esm

08  MercenaryPack.esm

09  TribalPack.esm

0A  Fallout3.esm

0B  Anchorage.esm

0C  ThePitt.esm

0D  BrokenSteel.esm

0E  PointLookout.esm

0F  Zeta.esm

10  TaleOfTwoWastelands.esm

11  Companion Core.esm

12  NevadaSkies.esm

13  YUP - Base Game + All DLC.esm

14  Interior Lighting Overhaul - Core.esm  [Version 6.6]

15  More Perks.esm

16  NVInteriors_Core.esm

17  NVInteriors_ComboEdition.esm

18  PipboyRemover.esm

19  Project Nevada - Core.esm

1A  Project Nevada - Equipment.esm

1B  Project Nevada - Extra Options.esm

1C  RobCo Certified.esm

1D  WMVM.esm

1E  oHUD.esm

1F  JIP Selective-Fire.esm

20  Project Nevada - Rebalance.esp

21  Project Nevada - Cyberware.esp

22  OFT_Base.esp

23  OFT_Base_Interiors.esp

24  OFT_HonestHearts.esp

25  OFT_HonestHearts_Interiors.esp

26  OFT_OldWorldBlues.esp

27  OFT_IWR_Base.esp

28  OFT_IWR_OldWorldBlues.esp

29  OFT_Coordinate_Finder.esp

2A  Ultimate Invisible Wall Remover.esp

++  Riot Gear Neck Cover.esp

2B  DarNifiedUINV.esp

2C  CASM.esp

2D  HUD Extended.esp

2E  The Mod Configuration Menu.esp  [Version 1.5]

2F  The Weapon Mod Menu.esp  [Version 1.2]

30  Brotherhood and House Alliance.esp

31  NewVegasExtendedMapMarkers.esp

32  Project Nevada - Cyberware Additions.esp

33  Project Nevada - Rebalance Complete.esp

34  Project Nevada - All DLC.esp

35  Project Nevada - TTW.esp

++  GRA-WRP-Patch-Two_Unofficial.esp

36  ILO - Tale of Two Wastelands.esp  [Version 1.0]

37  More Perks Update.esp

38  Casino Exchange All.esp

39  FalloutNVCheatTerminal.esp

3A  AmmoCraftingSchematics.esp

3B  ACS-HonestHearts.esp

3C  ACS-LonesomeRoad.esp

3D  ACS-GunRunnersArsenal.esp

3E  christinecos.esp

3F  Boacombat2glove.esp

40  FlashlightNVSE.esp

41  NCR Rearmament v1.5 (Lore).esp

42  Followers Ready To Fight - Unlimited Companions.esp

43  GARU.esp

44  HJLCompanionsv103.esp

45  RobCo Certified Friendly Hit Fixer.esp

46  Delay DLC - DM + HH + OWB + LR + GRA.esp

47  EVE FNV - ALL DLC.esp

48  Project Nevada - EVE All DLC.esp

49  Project Nevada - EVE.esp

4A  WMXUE.esp

4B  WMXUE-CouriersStash.esp

4C  WMXUE-PN.esp

++  WMXUE-ArenovalisTextures.esp

++  WMXUE-ArenovalisTextures-CS.esp

++  WMXUE-EVE.esp

4D  wmx-ttw-unified.esp

4E  DLC Weapon Integration - WMX.esp

4F  Interior Lighting Overhaul - Ultimate Edition.esp  [Version 6.6]

50  1nivVSLArmors.esp  [Version 1.2]

51  1nivPNSLPatch.esp  [Version 1.2]

52  1nivVSLArmors Cheat.esp  [Version 1.2]

53  DYNAVISION 3.esp

++  OWBHazmatVison - Project Nevada patch.esp

54  Follower Home Marker.esp

55  JIP Companions Command & Control.esp

56  Bashed Patch, 0.esp



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

There is a reason why TTW, on

Post by JaxFirehart » Wed Jan 01, 2014 5:37 am

There is a reason why TTW, on the download page, tells you to disable ALL mods until after you escape the vault.



NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

I think pipboy remover could

Post by NILLOC 916 » Wed Jan 01, 2014 6:22 am

I think pipboy remover could cause a problem since you get a pipboy at the party. But I don't know much about modding, so that's just a guess.


Cocaine is a hell of a drug.
- Rick James.

nathanj
Posts: 40
Joined: Sat Mar 30, 2013 7:13 pm

Oh my bad I thought that

Post by nathanj » Wed Jan 01, 2014 6:37 am

Oh my bad I thought that diabling mods was just for the Familier Friend pipboy mod.


Thats a good point about the pipboy remover.  I will disable all of them cept for the UI mods and CASM then.  :)



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

And make a save at the end of

Post by JaxFirehart » Wed Jan 01, 2014 4:14 pm

And make a save at the end of the vault, a named save (open the console and type "save NewGame"). Then from now one when you want to start a new game, load that save, click on the door to edit the vault, make your new character and you are good to go.



nathanj
Posts: 40
Joined: Sat Mar 30, 2013 7:13 pm

Yup.......I already made a

Post by nathanj » Wed Jan 01, 2014 11:17 pm

Yup.......I already made a "starter save".  :)



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