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Custom Armour - Skin Is Pure White?

General help and troubleshooting.
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FiftyTifty
Posts: 493
Joined: Tue Apr 09, 2013 7:36 pm

Custom Armour - Skin Is Pure White?

Post by FiftyTifty » Sun Jan 11, 2015 6:09 pm

Got a fairly weird issue with an armour mashup I made in Blender; the character's skin, whilst wearing the armour, turns white. The hands, face and feet don't change, but the body does.


Checked all the texture paths in the .nif files; nothing I could find wrong with them.


Any idea what could be causing this?


Edit: The ID of the armour is 0017E6


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sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

Skin shaders work differently

Post by sesom » Mon Jan 12, 2015 2:19 pm

Skin shaders work differently then the other material shaders in NIFs. NIFtools for Blender only exports support for one shader (you can choose clothing, skin,...). So you have to do some manual work in NIFSkope for armors which uses both.


Look how the skin material is setup in upperbody.nif and correct the "BSShaderPPLightingProperty" in your flesh showing parts of your armor according to that.


Also there is a small weightpaint error at the right wrist of the male version as it seems (didnt look in Blender yet but geck preview showed it).



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FiftyTifty
Posts: 493
Joined: Tue Apr 09, 2013 7:36 pm

sesom wrote:

Post by FiftyTifty » Thu Jan 15, 2015 2:15 pm

[quote=sesom]


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[/quote]


 


Tah for the heads up; changed the shader to skin, and enabled the facegen shader flag.


 


About the weight painting; I've not got a clue how to do that, even in 3DS Max. I'll attempt to copy over the weights from the upperbody.nif file.


Edit: Well, that didn't work. I take it that I have to re-weight in Blender, then? Mind givin' a quick run-through on how to do that? Would be most obliged tae ye, kind sah.



sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

Look at this tutorial

Post by sesom » Thu Jan 15, 2015 4:42 pm

Look at this tutorial beginning with the 3. minute. He is using a different Skeleton but the principles are absolutely the same:


https://www.youtube.com/watch?v=DWVzqorScTM



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FiftyTifty
Posts: 493
Joined: Tue Apr 09, 2013 7:36 pm

sesom wrote:

Post by FiftyTifty » Thu Jan 15, 2015 6:52 pm

[quote=sesom]


-snip-


[/quote]


Fixed the weight painting.


Noticed another issue (been present since the start of this thread); there is an ever so slight space between the wrist and right hand. In Blender, there is no gap. In-game? There is.



sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

The gap is normal (has todo

Post by sesom » Thu Jan 15, 2015 7:15 pm

The gap is normal (has todo how Beth is splitting the body) and hand and body have slightly different normal maps. Not much you can do about it. Look at vanilla armors they have them too or disguise them with an armor addon.



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