help i cant not some wmx mods in my Weapon Mod Menu. i can not see the mods on my missle launcher and my 357. revolver. i can only the normal mods
help cant not see some wmx mods
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philip92dk
- Posts: 43
- Joined: Thu Dec 27, 2012 1:44 am
help cant not see some wmx mods
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TJ
- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
Try harder. We need to know
Try harder. We need to know your load order, what you've tried and a better description of what caused the issue. Most people wont help without this information at a minimum.
My project Dash is on Kickstarter!
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WastelandAssassin
- Posts: 17
- Joined: Sun Jun 15, 2014 2:51 pm
try reintsalling the weapon
try reintsalling the weapon mod. menu it happened to me as well, and i realized i didn't install it correctly. i think it can't be installed properly with NMM, but i might be wrong, i fixed it over a week ago, so not 100% sure. all in all, just make sure you properly installed the weapon mod menu, and it should work
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philip92dk
- Posts: 43
- Joined: Thu Dec 27, 2012 1:44 am
here are my load order
here are my load order
[collapsed title=load order] FalloutNV.esm=1
CASE.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
CaravanPack.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
TaleOfTwoWastelands.esm=1
Craft Master.esm=1
TTWFixes.esm=1
TTWInteriors_Core.esm=1
TTWInteriors_PlayerHome_Themes.esm=1
TTWInteriorsProject.esm=1
TTWInteriors_Gambling.esm=1
ELECTRO-CITY - CompletedWorkorders.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
ELECTRO-CITY - Highways and Byways.esm=1
CFWNV.esm=1
Caliber.esm=1
CaliberXhonesthearts.esm=1
CaliberXgunrunners.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
AEVegas.esm=1
NevadaSkies.esm=1
WMVM.esm=1
Project Nevada - Extra Options.esm=1
CASE-Patch HH.esp=1
CASE-Patch GRA.esp=1
CASE-Rebalance.esp=1
BoostedSkills.esp=1
T3T_LCA_TTW_ImprovedNtlGuardArmory.esp=1
MiscItemIconsNV.esp=1
CASM.esp=1
Karma Perks.esp=1
ED-E 3D Sound.esp=1
XFO - 9a - Enemies - AI revamp.esp=1
The Mod Configuration Menu.esp=1
Mart's Mutant Mod - Increased Spawns.esp=1
TTW_Bobbleheads.esp=1
Project Nevada - TTW.esp=1
EVE FNV - ALL DLC.esp=1
WeaponModsExpanded.esp=1
Improved Sound FX.esp=1
WMX-DLCMerged.esp=1
AG Weapon Reload SFX.esp=1
FCO - GlowingOne.esp=1
TTW_StashPackOptions.esp=1
Max Level 100.esp=1
Project Nevada - Rebalance Complete.esp=1
TTW_MoreCookingItems.esp=1
AG Supplementary Uniques-AllInOne.esp=1
Project Nevada - All DLC.esp=1
GRA - The Right to Bear Arms -Vendors Untouched.esp=1
NevadaSkies - TTW Edition.esp=1
TheLozza's_Gasmasks.esp=1
More Perks.esp=1
CONELRAD 640-1240.esp=1
Existence2.0.esp=1
MNTL-SoundChainsaw.esp=1
XS Skill Training.esp=1
MNTL-SoundRipper.esp=1
MCL_Weapon_Pack.esp=1
CFW-PN-DLC.esp=1
NevadaSkies - Ultimate DLC Edition.esp=1
Alternative Repairing.esp=1
Alternative Repairing - TTWInteriors.esp=1
Alternative Repairing - Honest Hearts.esp=1
PA Footsteps.esp=1
Project Nevada - WMX.esp=1
Project Nevada - EVE All DLC.esp=1
Project Nevada - Cyberware Additions.esp=1
T3T_LCA_TTW_ImprovedWheatonArmory.esp=1
dD - Enhanced Blood Main NV.esp=1
THOR.esp=1
Murdelizer.esp=1
TTW_SuperMutantRebalance.esp=1
WMX-EVE-AllDLCMerged.esp=1
Longer Range Weapons and Realistic FOV.esp=1
Improved Sound FX - Merged Major DLCs.esp=1
Improved Sound FX - Weapon Sharing Fix.esp=1
Improved Sound FX - GRA.esp=1
TTWIntMojaveExpressBoxes.esp=1
moremapmarkersttw_0.esp=1
NevadaSkies - Basic Edition.esp=1
Couriers Blunder + Rifle.esp=1
AG Supplementary Uniques-GRA.esp=1
DragonskinTacticalOutfit.esp=1
DragonskinNCRPersonnelWearingOutfits.esp=1
WMX-POPMerged.esp=1
TRC - Thachor's Random Content.esp=1
TTW_Transportalponder.esp=1
TTW_VanGraffs.esp=1
gunrunners_in_the_capital_wasteland_1.1.esp=1
TTW_AnchorageCustomization.esp=1
TTW_StartupMenu.esp=1
HalfwayHouse.esp=1
Crossbow.esp=1
MCL_Pre_warXbow.esp=1
ttw_operationbypassanchorage_0.esp=1
TTW_WastelandRecipes.esp=1
X-1_Tales_of_Wonder!.esp=1
XFO - 9dc - Enemies - NPC Healing - high.esp=1
The Weapon Mod Menu.esp=1
[/collapsed]
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Drewkey
- Posts: 45
- Joined: Mon Aug 12, 2013 9:57 am
Looking at your mod list I
Looking at your mod list I would guess that Alternative Repairing or Improved Sound FX are affecting the weapons you are complaining about.
In all truth though you are bound to come across things like this whilst running multiple mods (115 plugins!) with no Bashed and/or Merged Patches, so to fix this you are going to have to learn how to use FNVedit and probably Wrye Flash.
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Gribbleshnibit8
- Posts: 481
- Joined: Sun Nov 04, 2012 2:06 am
I'm confused. Are you trying
I'm confused. Are you trying to not see them, or are they not showing up? Your title and description both have a double negative in them, so what you said was "I can not not see the mods", which means that you can see them even though you're trying not to.
Heil Grammar!
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philip92dk
- Posts: 43
- Joined: Thu Dec 27, 2012 1:44 am
what i mean is they not
what i mean is they not showing up in the mod menu look at the image
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
To quote the WMX FAQ:
To quote the WMX FAQ:
[quote="antistar]
Q) I've got a weapon mod for this weapon but it's not giving me the option to apply it. What's going on?
A) It's most likely a conflict with another mod that also edits vanilla weapons. If you have this mod loading after WMX in your load order, it will override WMX's changes. Try loading WMX near (or at) the bottom of your load order, as noted in the installation instructions above. If you want to find out exactly which mods are conflicting, you can open your entire load order in FNVEdit, and look at the weapon records you're having problems with. (Very basic knowledge of FNVEdit required, obviously.)
[/quote]
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philip92dk
- Posts: 43
- Joined: Thu Dec 27, 2012 1:44 am
thanks it works now :D
thanks it works now :D