I'm trying to convert the 3DNPC mods from Fallout 3. I have recompiled all the scripts, I rewrote both the companion script and the quest script for Audrey (the companion from the main ESM) to be in line with New Vegas Companions, but I can't seem to get her to become a proper follower. I have attached both the modified ESM, and the modified Broken Steel ESP, and would appreciate any advice on how to fix her.
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3DNPC (Fallout 3) Companion Issue
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s0mbo
- Posts: 20
- Joined: Sat Nov 17, 2012 6:14 pm
3DNPC (Fallout 3) Companion Issue
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- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
The broken steel one needs
The broken steel one needs room 404, so I can't look at that one.
The dialogue scriptlets are broken and need to be compiled as well.
All the packages for Audrey are broken.

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s0mbo
- Posts: 20
- Joined: Sat Nov 17, 2012 6:14 pm
Thank you, I made a companion
Thank you, I made a companion from scratch to learn the full process, and now I have her working. The strange thing is that all of her functions work (as does all her dialogue except for essential toggling, which doesn't matter for me because I use JIP C&C). However, she doesn't do it through the wheel, or through JIP. So I have a working companion, except for the wheel.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
The companion has to use the
The companion has to use the built in topics (they all start with Follower) and the script variables have to have the same exact names or the companion wheel won't work.
