The Official Pipboy Readius (v1-1-0) seems to cause crashing when the CG02 quest activates (at least that's what it seems like) in TTW (v1.1a). I think it has to do with receiving a Pipboy, which makes the Readius mad or something. Maybe it has abandonment issues. Anyway, really bad attempts at humor aside, I imagine a small patch would be really trivial. If someone doesn't beat me to it I might try, but I thought folks would like to know. I imagine it'd be really easy to get around just by disabling your Readius_NV.esp until after you've gotten your Pipboy, though.
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Readius Compatibility Issues
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0x2A
- Posts: 4
- Joined: Tue Nov 06, 2012 9:08 am
Derped around with it a bit.
Derped around with it a bit. Seems entirely due to having a Pipboy before running CG02 and having the Readius initialize on it. There was more to this post but I was wrong about the majority of it. Yay.
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steviestevens
- Posts: 108
- Joined: Wed Sep 12, 2012 12:54 am
I already posted this in the
I already posted this in the bug tracker. I also have a temp fix involving disabling it before doc Mitchell gives the pipboy again, it can be found in same bug tracker post.