Post
by Kurt91 » Mon Feb 25, 2019 11:28 pm
Okay, this is pretty extensive, so let me make sure that I understand what I'm doing correctly, because I've gotten some redundancy messages in the process.
1: Install BodySlide from the Fallout 4 section of Nexus
2: Install the port setup from the LoversLab page, both of the latest files
3: Install the AppleJam Skeleton (Following the BodySlide port directions on the LoversLab page)
4: Install BNB from the Fallout NV section of Nexus, including Body, Armor, and both Update files (The Nexus page says to do this to enable physics on the later body)
(This is where I'm getting a message saying that AppleJam is now completely redundant, but the page for that skeleton said that it was needed for stuff like BNB. Huh? Although, after reading the directions for the BodySlide Type3 Conversion, I moved AppleJam AFTER BNB in my load order.)
5: Reinstall the Cali Type3 Body, and overwrite everything that it needs to from CBBE and BNB
6: Install the BodySlide Type3 Conversion, and finally use BodySlide to convert the armor
Essentially, I should have BodySlide, a physics-enabled Skeleton and compatible body, armor that should work alongside the Skeleton physics when possible, and converted vanilla armor for every other situation once I'm finished. Is this correct, or am I misunderstanding the installation order?
EDIT: Just tried it out after installing everything, reshaped the body how I wanted it using the Cali Type3 as a starting point, and used Batch Build. (and turned off the High Heels option while in the Batch Build menu)
First thing, the list of armors seems awfully short. Do I need to do anything to make it find armor added by mods? For example, the FO3 armors added by TTW, and the Recon Armor added by Gopher's Night Vision mod.
Second, I got an error saying "Unable to find input .nif" and said it was looking for something called "WC3FCBBE-NVb.nif" What is that, is it a problem, and if necessary, how do I fix it?