The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

CBBE BodySlide For FNV

General mod discussion and requests.
Nostalgia
Posts: 73
Joined: Tue Nov 14, 2017 6:14 pm

jlf65 wrote:

Post by Nostalgia » Tue Jan 16, 2018 3:28 am

[quote=jlf65]


 


Nostalgia wrote:



 


 



The Fair Skin mod is extremely lenient on permissions - you can do anything (redistribute, modify, convert to other games, or include in your own mod) as long as you give the author credit for having made the textures.


And that's good to know about OS - I did not know it could do that. Getting BS/OS going for FONV could be a real shot in the arm, for it and TTW.


[/quote] I would love to try and convert the Fair Skin Textures. Will ask A.J. how and see what she says.



Nostalgia
Posts: 73
Joined: Tue Nov 14, 2017 6:14 pm

Re: CBBE BodySlide For FNV

Post by Nostalgia » Wed Feb 20, 2019 10:48 am

Well folks, the good news is that BodySlide64 (latest version for FO4!!!!) works out of the box for TTW 3.2. thanks to Ousnius and others. Conversions are slowly being made for various clothing/armor mods and one mod has released a popular male body converted for BS. I just thought this might be welcome news for anyone disappointed about the lack of converted mods for 3.2. Please note that BS and Outfit Studio is still being tested for FNV/TTW. If you do happen to try some conversions yourself and run into trouble, report it in this mod thread and I will try to help as I can- https://www.nexusmods.com/newvegas/mods/64508

Cheers and good luck in any and all conversions!
Nostalgia

Kurt91
Posts: 52
Joined: Thu Jul 27, 2017 7:19 am

Re: CBBE BodySlide For FNV

Post by Kurt91 » Wed Feb 20, 2019 7:25 pm

Anything that I need to know before I try using this? I'm already using the Beware of GIRL custom body, and would like to make sure that I'm not going to break anything.

Also, does Bodyslide automatically detect all of the armor in the game, including the FO3 stuff? (If there's a difference. I'm not entirely sure, I'm actually not all too familiar with vanilla FO3, I could never get it to run without using TTW)

Nostalgia
Posts: 73
Joined: Tue Nov 14, 2017 6:14 pm

Re: CBBE BodySlide For FNV

Post by Nostalgia » Thu Feb 21, 2019 7:06 am

Kurt91 wrote:
Wed Feb 20, 2019 7:25 pm
Anything that I need to know before I try using this? I'm already using the Beware of GIRL custom body, and would like to make sure that I'm not going to break anything.

Also, does Bodyslide automatically detect all of the armor in the game, including the FO3 stuff? (If there's a difference. I'm not entirely sure, I'm actually not all too familiar with vanilla FO3, I could never get it to run without using TTW)
No, installing BodySlide won't mess up your default body type so long as you don't try to build anything right away. If you are wanting to use CBBE and whatever textures you like for it then go ahead and build the body and armor/clothing and it will overwrite the games default female body. However, if you want a T3 body instead, you will need to make your own conversions for the body and any clothing/armor for it. I have already posted a conversion for T3 Cali here- https://www.nexusmods.com/newvegas/mods/64598
that should help you get started.

Any T3 textures should work with the body since they are all mapped the same. You do not really need A.J.'s conversion package for it to work. But you do need the skeleton. Almost ALL outfits from FO3 and FNV work in BodySlide so far. I have run into only one mods outfits that would not load into the program. I'm checking to see what the problem might be. :)

Kurt91
Posts: 52
Joined: Thu Jul 27, 2017 7:19 am

Re: CBBE BodySlide For FNV

Post by Kurt91 » Mon Feb 25, 2019 11:28 pm

Okay, this is pretty extensive, so let me make sure that I understand what I'm doing correctly, because I've gotten some redundancy messages in the process.

1: Install BodySlide from the Fallout 4 section of Nexus
2: Install the port setup from the LoversLab page, both of the latest files
3: Install the AppleJam Skeleton (Following the BodySlide port directions on the LoversLab page)
4: Install BNB from the Fallout NV section of Nexus, including Body, Armor, and both Update files (The Nexus page says to do this to enable physics on the later body)

(This is where I'm getting a message saying that AppleJam is now completely redundant, but the page for that skeleton said that it was needed for stuff like BNB. Huh? Although, after reading the directions for the BodySlide Type3 Conversion, I moved AppleJam AFTER BNB in my load order.)

5: Reinstall the Cali Type3 Body, and overwrite everything that it needs to from CBBE and BNB
6: Install the BodySlide Type3 Conversion, and finally use BodySlide to convert the armor

Essentially, I should have BodySlide, a physics-enabled Skeleton and compatible body, armor that should work alongside the Skeleton physics when possible, and converted vanilla armor for every other situation once I'm finished. Is this correct, or am I misunderstanding the installation order?


EDIT: Just tried it out after installing everything, reshaped the body how I wanted it using the Cali Type3 as a starting point, and used Batch Build. (and turned off the High Heels option while in the Batch Build menu)

First thing, the list of armors seems awfully short. Do I need to do anything to make it find armor added by mods? For example, the FO3 armors added by TTW, and the Recon Armor added by Gopher's Night Vision mod.

Second, I got an error saying "Unable to find input .nif" and said it was looking for something called "WC3FCBBE-NVb.nif" What is that, is it a problem, and if necessary, how do I fix it?

Nostalgia
Posts: 73
Joined: Tue Nov 14, 2017 6:14 pm

Re: CBBE BodySlide For FNV

Post by Nostalgia » Tue Feb 26, 2019 10:10 pm

^^^^ You should install the skeleton after you installed the (BnB) body and armors and then install Type 3 cali if thats the body you want to use. Which body are you trying to use? CBBE or a Type3?

You won't see any outfits to build for the Type 3 Cali because no one has done any conversions for it. CBBE-NV has only the vanilla outfits done so far and those outfits that show in BodySlide are labeled CBBE so you know they will only work with CBBE.

Kurt91
Posts: 52
Joined: Thu Jul 27, 2017 7:19 am

Re: CBBE BodySlide For FNV

Post by Kurt91 » Thu Feb 28, 2019 6:37 am

Um... There were a lot of steps, I don't entirely remember the exact order at this point. I did a bit of poking around in Vortex and BodySlide to try and figure out what's loaded where.

In BodySlide, the selected option in "Outfit/Body" is "T3Cali", with the preset set to the "CustomBody" setting that I made, and the reference skeleton is "skeletonBo_Mo". In-game, the body looks like the one I want, and I'm seeing the "BnB Armor" appear in place of the vanilla equivalents. (Much skimpier than I was expecting, but I can just avoid using the more ridiculous ones) I'm not seeing any really terrible seams unless I'm insanely close and actively looking for them, so the bodies themselves look fine. In the "Outfit/Body" list, I see a whole bunch of clothing marked "CBBE" in the name as well.

The armors/clothing that don't change are a bunch of the vanilla stuff, as well as stuff like the "Advanced Recon" ones that were added in. My original idea was that the vanilla stuff that wasn't changed was FO3 armor, and that BodySlide was only detecting the NV stuff, but I'm not sure that's the case now.

If I look in "Settings", I can see the list of mod files that BodySlide can find, and it's seeing stuff like the "Advanced Recon" files. However, looking in the list under "Outfit/Body" doesn't have a corresponding entry. Is there a way that I can force it to appear? They're full-body outfits, so there shouldn't be much opportunity for any really nasty seams or texture problems, but it would be nice if I can reshape them to match the character body. I don't mind stuff like Combat Armor not changing because the metal and other hard materials shouldn't change, but looser clothing like the Advanced Recon's "Death Walker Duster" (my usual armor) should be a little closer to the body shape underneath.

Kurt91
Posts: 52
Joined: Thu Jul 27, 2017 7:19 am

Re: CBBE BodySlide For FNV

Post by Kurt91 » Fri Mar 08, 2019 11:32 pm

Sorry about the double-post, but I wanted to ask something. I found a video explaining how to convert vanilla armor into CBBE armor using Outfit Studio, but it used Skyrim as the example. I figured if it's the same tool, then it may be possible that it's the same process, and it looked easy enough.

Unfortunately, I can't find where the Fallout 3 vanilla armor meshes are, and the different mods that I checked are .bsa and .esp files, so I can't find a .nif mesh or anything that Outfit Studio will read. Any ideas how I can get to them and try converting stuff myself?

Nostalgia
Posts: 73
Joined: Tue Nov 14, 2017 6:14 pm

Re: CBBE BodySlide For FNV

Post by Nostalgia » Mon Mar 25, 2019 2:43 pm

Kurt91 wrote:
Fri Mar 08, 2019 11:32 pm
Sorry about the double-post, but I wanted to ask something. I found a video explaining how to convert vanilla armor into CBBE armor using Outfit Studio, but it used Skyrim as the example. I figured if it's the same tool, then it may be possible that it's the same process, and it looked easy enough.

Unfortunately, I can't find where the Fallout 3 vanilla armor meshes are, and the different mods that I checked are .bsa and .esp files, so I can't find a .nif mesh or anything that Outfit Studio will read. Any ideas how I can get to them and try converting stuff myself?
You have to find them in the bsa and unpack them to a folder somewhere safe and then paste them into your game folder as loose files. Then you can work them in BodySlide. Tutorials for Skyrim and FO4 for BS won't help much I'm sorry to say because of key differences. Like there are no conversion references for the different shaped bodies.

Kurt91
Posts: 52
Joined: Thu Jul 27, 2017 7:19 am

Re: CBBE BodySlide For FNV

Post by Kurt91 » Fri Mar 29, 2019 2:24 am

Yeah, it didn't work out when I tried it. I had followed the tutorial and everything was going just fine up until I tried to link it to the skeleton and slider set that I was using. It wouldn't load it at all. It's not that big of a deal, I just stick with what armor works, and the armor that I'm using right now is mostly metallic in those areas, so there wouldn't be much movement at all.

I have noticed some odd issues with the armor set that I'm using. Some outfits, like some Raider armors and the outfits that the prostitutes on the Strip wear, have the skin texture put on strangely, so they have nipples on their shoulders. I'm just avoiding actually using those (not to hard considering that the outfits are horrible armor-wise, and not even something I'd use when trying to be in-character on the strip and picking something to wear into casinos), and if I see it happening to an enemy, I just chalk it up to some minor body-mutations due to all the radiation.

Typing this out, though, I double-checked the directions, and I *think* that I mixed up the order for two files, so I'm swapping them around to see if it helps with that. It just seems odd that the problem only comes up on some armor, while other armor that's fully functional doesn't have the issues.

EDIT: Yeah, swapping the two didn't help any, and the textures are still weird. From what I've read, it looks like the armor that does look correct is most likely the actual CBBE converted armor, and the screwed up armors are the ones that aren't actually CBBE, but the Type-3 armor that my body type is trying to look like. Either way, it doesn't bother me too much since it's armor that I wouldn't use, like Raider armor with really low defense.

Post Reply