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Question about a FO3 player home conversion

General mod discussion and requests.
MaximumJelly
Posts: 6
Joined: Sat May 14, 2016 2:42 am

Question about a FO3 player home conversion

Post by MaximumJelly » Sat May 14, 2016 2:57 am

Hello people!


I'm fairly new to the TTW scene, been using it for over a year now. I have a question or two about a mod that some of you may possibly be aware of. The mod in question is "Underground Hideout by Danthegeek" His NV adaption is absolutely amazing and provides so much organised satisfaction, I cannot even comprehend.


Now he has his original mod with the same title for FO3. Now I'm greedy and would love to use both homes so I can store all my precious little items in their correct places. I've tried endlessly to convert this mod but I cannot get passed the issues at hand, such as the mannequins taking a stroll through the hallways and the item sorter not sorting etc...


My question is to you. I would love to find an educated modder of sorts to convert said mod, I will happily pay of course!


But if not, my other question is, could someone kindly point me in the right direction that is to assist me with knowledge on where I'm going wrong.


The mod in question is listed here http://www.nexusmods.com/fallout3/mods/9592/? I've tried to reach out to Dan but he is MIA.


Thank you,


Maximum Jelly - AJ,


AJ

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

F3 Underground Hideout has

Post by RoyBatty » Sat May 14, 2016 4:00 pm

F3 Underground Hideout has many issues of which some are not so easy to fix, and getting permission for them seems to be the main issue.


 


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MaximumJelly
Posts: 6
Joined: Sat May 14, 2016 2:42 am

Yeah, I've bumped into so

Post by MaximumJelly » Sat May 14, 2016 5:16 pm

Yeah, I've bumped into so many issues. It's getting around those issues that I'm having trouble with haha and getting permission is a killer, I mean it doesn't state that his mods need permission as he does insist we do what we like, as long as there is credit. He said "Change it, mod it, do what you want. Just make sure the authors get credit for their mods."


 


AJ

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I think someone else made the

Post by RoyBatty » Sat May 14, 2016 8:48 pm

I think someone else made the update patch for it though? Have to check.


Anyways, there's a few broken scripts and at least one broken mesh.


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MaximumJelly
Posts: 6
Joined: Sat May 14, 2016 2:42 am

Oh I weren't aware about the

Post by MaximumJelly » Sun May 15, 2016 5:56 am

Oh I weren't aware about the update patch. I'll have to have a look. Those broken scripts, are they fixable at all? I look at the G.E.C.K and my brain melts, I don't know where to even start haha


AJ

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Time to learn to mod. :)

Post by RoyBatty » Sun May 15, 2016 5:35 pm

Time to learn to mod. :)


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MaximumJelly
Posts: 6
Joined: Sat May 14, 2016 2:42 am

Definitely time haha, I think

Post by MaximumJelly » Mon May 16, 2016 12:24 am

Definitely time haha, I think I've been holding off because of how tedious it seems :'). Thank you anyway! Any tips on where to stat? 


AJ

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Start with merging the two in

Post by RoyBatty » Mon May 16, 2016 5:49 am

Start with merging the two in FO3Edit, then convert for TTW. From there start getting the scripts cleaned up and working properly, they are pretty bad. Once you do that, the rest shouldn't be too hard.


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MaximumJelly
Posts: 6
Joined: Sat May 14, 2016 2:42 am

After 17 hours no sleep and

Post by MaximumJelly » Tue May 17, 2016 5:57 am

After 17 hours no sleep and just purely educating myself with the G.E.C.K etc. I have finally converted and fixed all known issues but one. Every is working correctly besides those mannequins. So I have disabled them completely and will implement them via the New Vegas G.E.C.K which should stop the issue as I have updated each version number from .34 is it to 1.34..If that's the correct one haha. What I also did was create a single teleport area in the NV hideout to send me back and forth between hideouts. And I have also added a weapon and armour area that are linked between bases and shares inventory so I can display FO3 AND NV weapon on a wall in both locations.


Either way. The conversion is about 75% in working order and fully compatible with TTW. Thank you for the guidance and telling me where to start haha. I just need clean up some edits and fix a few issues. 


AJ

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Welcome to the wide world of

Post by RoyBatty » Tue May 17, 2016 6:30 am

Welcome to the wide world of modding. ;)


Good luck on the mannequins. There was also some issue with the apple tree or something? I don't recall, I do remember some of the scripts were just badly made and needed rewriting.


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