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Built-in, scripted mod compatibility?
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MattDB
- Posts: 10
- Joined: Thu Jun 14, 2018 5:09 pm
Built-in, scripted mod compatibility?
I read that the recent CaliberX beta version does TTW integration via scripts, but I don't know how performance friendly it'd be to do compatibility that way.
It does sound neat though, WMX would be much better if it added the mods via scripts, instead of actually editing the weapon forms via override.
It does sound neat though, WMX would be much better if it added the mods via scripts, instead of actually editing the weapon forms via override.
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Adding stuff to lists via
Adding stuff to lists via scripts is one-time deal, so it doesn't impact performance at all.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
You shouldn't use
You shouldn't use AddFormToFormList, use ListAddForm, and no it's not permanent as that will bake it into your save making you stuck with the mod. That function was intended for DLCs or patches from Bethesda/Obsidian.
Scripting the large amount of changes WMX needs would lag your game for several seconds each load. These script functions are also not save baked for several reasons.

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MattDB
- Posts: 10
- Joined: Thu Jun 14, 2018 5:09 pm
Thought so, there's no way to
Thought so, there's no way to set the models anyway, as far as what the listed functions are. Thanks for clearing things up.