Ran into two major problems :
-There doesn't appear to be any way to get the actual perk modifiers, so the scripts have to assume that everyone is using the default values and only the vanilla perks.
-There doesn't appear to be any way to get the DT modifier for the current ammo type, there's a function to get the current ammo type, but i don't think it gets the DT modifier as well.
Any ideas on workarounds?
Edit : Also im running into problems attaching an effect script to the ammo types. Does anyone know if its possible to get the script to check the weapon the player is using or it's number of projectiles then set it's crit damage accordingly using SetWeaponCritDamage? Both GetSelf and GetContainer return no values if used as an ammo effect script.
	