Roy : Im not seeing it, theres a vats to hit chance (for hitting the weapon) and a damage multiplier for vats special attacks, but i cant see any vats damage multiplier for weapon normal attacks...
deadboy : TTW fixes already includes two seperate fixes for projectiles not critting properly in VATS, im merely updating it for FO3 weapons and to factor in things like perk and ammo modifiers.
luthien : im not trying to balance vats though, but make it work properly for projectiles. I do think VATS is OP, and im interested to see if it would be more balance if it was realtime, but the only realtime vats mod i know of still forces the camera to cut away in VATS mode which is very jarring in realtime (imagine the camera rapidly switching back and forth).
	