Actually, not sure how much of a WIP this will turn out to be, but I thought it might be a good idea to collect ideas and plugins porting features from Fallout 3 Wanderers Edition (FWE) to TTW.
The name is taken from this thread by Damianwolff.
FWE is an overhaul for Fallout 3 integrating dozens of mods. Homepage: Fallout 3 Wanderers Edition
While Project Nevada has variants of several of the features from FWE, there are features that I for one miss from it when playing TTW. Damianwolff and RoyBatty also brought up some features from FWE in the above thread:
- Weapon replacers/New weapons: A3-21's Plasma Rifle, Drifter's Laser Rifle, MPLX Novasurge
- The Outcast Trading System
- Super Mutant Diversity
- Skill Book Overhaul
- Missing Unique Armor and Clothing
- Chem Overhaul
- Radiation Overhaul
I've made two small plugins porting FWE features:
TTW - Requiem for the Wanderer's Edition - A3-21's Plasma Rifle: Replaces the model of A3-21's Plasma Rifle with the one of the Tesla Rifle Prototype from Project Nevada - Equipment. Requires Project Nevada - Equipment, Weapons Mod Expanded, EVE FNV - ALL DLC, Project Nevada - WMX and WMX-EVE.
TTW - Requiem for the Wanderer's Edition - Radiation: Increases the rate that radiation is gained. More severe radiation sickness effects. Increased radiation resistance for the Environment Suit, Radiation Suit and the Advanced Radiation Suit. The changes are based on the settings in FWE.
I thought I'd look into implementing Missing Unique Armors and Clothing as FWE does. I have been searching for suitable replacers for Drifter's Laser Rifle and MPLX Novasurge, but haven't found anything yet.
Anyway, tips are welcome and help with porting FWE features is even more welcome!
