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[WIP] Requiem for the Wanderer's Edition

General mod discussion and requests.
Talkalots
Posts: 13
Joined: Wed Apr 24, 2013 2:20 am

maybe consider a stop in

Post by Talkalots » Wed Mar 02, 2016 2:25 am

maybe consider a stop in jacobstown? after completing the nightkin quests. Marcus mentions trading hides and meat.


 



Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

 

Post by Adonis VII » Thu Mar 03, 2016 6:10 am

 


I added Boulder City, Bitter Springs, and Westside (north entrance) to the main routes as well as Jacobstown gated behind Unfriendly Persuasion.


[collapsed title=Updated Mojave Routes]  [/collapsed]



Talkalots
Posts: 13
Joined: Wed Apr 24, 2013 2:20 am

Hmmmm. Maybe a stop by the

Post by Talkalots » Fri Mar 04, 2016 3:47 am

Hmmmm. Maybe a stop by the Khans based on quest completion? Is Chances map a viable such location?



Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

I updated DC map

Post by Adonis VII » Sat Mar 19, 2016 12:43 am

I updated DC map


[collapsed title=Capital Wasteland] [/collapsed]


Evergreen Mills was mistakenly put as a stop on caravan route last one.  I've added two alternate/additional travel options. The white line is underground rail, traveling from Evergreen MIlls Tunnel Entrance (no current tunnel anywhere) to a new exit near the exiting Pitt train tunnel.  I was thinking on having it require explosives to clear rock debris, requiring Mini Nuke if you fail explosives skill check, and a couple smaller explosives if you pass skill check, using the assets WilliieSea made for Vault64.


The blue is Potomac speed boat, having stops at Whilhelm's Wharf, Small Dock, and Rivet City.


[collapsed title=Small Dock Location]  [/collapsed]


[collapsed title=Rivet City Location]  [/collapsed]


 


Western segment could still use some stops.  I know the caravan route does travel there in vanilla along the red path, but am undecided on a stop.


I still need to look into Kahn's stop for Mojave.


EDIT: I would also make boat and rail travel optional, with MCM toggles.



CyberDanz
Posts: 44
Joined: Wed Mar 05, 2014 4:32 pm

Adonis:  I'm really liking

Post by CyberDanz » Mon Mar 21, 2016 4:47 pm

Adonis:  I'm really liking these ideas regarding trade routes as well as the changes you would need to make to accomplish your goals regarding this.  Are these just ideas you're sharing for feedback?  Or, do you already have a mod in play regarding these changes?  If you're seeking feedback as to whether or not you wish to make such a mod.. Go For It!  It's an excellent idea and overhaul regarding trade routes and the vendors between both wastes. 


CyberDanz The public junkie who LOVES Fallout!

Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

It's at the idea stage at the

Post by Adonis VII » Mon Mar 21, 2016 9:21 pm

It's at the idea stage at the moment as I'm still on hiatus. While I don't have Steam or the game installed at the moment to try to remove distractions, I still had access to the wiki and FO3Edit and came up with the idea while procrastinating. I wanted to bounce the idea around to see what people thought on how it could improve. I do plan on actually making it when I return though.

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