Okay, as we know there is a hard coded limit of 3 weapon mods per weapon but what if there was a way around it?
I had an idea on how to get past it, what if we created a whole new menu to mod weapons which is similar in design to that of the implant surgery for project Nevada. We then use scripts and Dummy/meta items and weapon mods to apply the effects and update the visuals. This could also allow us to have more variety of mods for weapons such as different scopes and sights, new barrels with advanced tactical rails to allow more mods, different magazine sizes and stock types.
I looked up functions in GECK and NVSE and there are functions like SetModel which could be used to change the model of the weapon with the new mods but I am unsure whether they would change only the model the player is using or all models in the world.
I am not an experienced mod creator and have limited knowledge of scripting but I thought someone might be able run with the idea.
The reason I am thinking of this is because i would like to be able to keep the weapon mods but have new ones such as the flashlight from NVSEFlashlight mod or Underbarrel weapons which I have seen Developing or Sniper rifles and Anti-Material rifles with Laser Pointers.
Thank you,
NatPro38