Lol I accidentaly deleted the whole post. This is THE thread dedicated to archiving the most realistic, immersive, and compatible modlist. Mods of interest includes mods that are cool but: too big / not compatible / buggy / not necessary. Those with the knowledge can work on mods or make (merged) patches and put them here or in frootzcat's thread https://taleoftwowastelands.com/content/directory-ttw-converted-mods
[collapsed title=vicious wastes included, stable so far *should prolly start a new game]
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
TTWFixes.esm
Mart's Mutant Mod.esm
STUN.esm
noloadscreentext.esp
The Mod Configuration Menu.esp
TTW_StartupMenu.esp
ttw_plot_convergence.esp
TTW_Difficult_Journey.esp
ttw_wildwasteland.esp
Mart's Mutant Mod Merged Patch Helper.esp
mmmfix.esp
ShutUpHUD.esp
CS_NoClickSound.esp
FastSleepNV.esp
Faster Terminals.esp
GSK_CloseComputerTerminalHotkey.esp
SaveKey.esp
Quick Trade.esp
PCB Hotkey.esp
Tutorial Killer.esp
Tutorial Killer - Alternative Start.esp
Tutorial Killer - Factions.esp
Integration - Couriers Stash.esp
DLC Weapon Integration.esp
TTW Vehicle Scavenge.esp
TTW Mutant Unification Project.esp
TTW FO3&NV&DLC Killable Children.esp
TTW_TallerDCSkyscrapers.esp
ImmersiveHealthNV.esp
HelplessFalling.esp
NoRepairWithoutWorkbench.esp
Disallow Repair In Combat.esp
No Fast Travel.esp
HTRP-More Rads.esp
Ghost People back to Dead Money.esp
return_deadmoney.esp
RHF-30_backpacks.esp
betterpowerarmorTTW.esp
HoverBoard.esp
Real Weapon Names.esp
The Weapon Mod Menu.esp
FPSWeaponWheel.esp
FlashlightNVSE.esp
TTW FlashlightNVSE.esp
Light My Flare.esp
No blood fists.esp
MeleeReachFixed.esp
Distant Gunfire Sound Fix V2.1 - Machienzo.esp
combattest.esp
HowdahFix.esp
MauserFix.esp
DartgunFix.esp
Gauss Rifle Fix v0.9b.esp
AntiMateriel Zoom x4.esp
Sniper Zoom x4.esp
ttw_less_firearms.esp
UnscopedWeaponZoom_ArmorWeight.esp
More Realistic Aiming.esp
GBMM - Gun Behavior Mod Merge.esp
RWED - TTW.esp
STUN.esp
No Neos.esp
FGhoulsDieOnlyByHeadshot.esp
Gore Dismember and Explode Edits.esp
UnconsciousLooting.esp
ff_destructibleradios.esp
Bubba shot the jukebox.esp
Destructibles.esp
DestructionOverhaul.esp
MiscItemWeapons.esp
RealSmokes.esp
XFO - 3bc - rarity - caps - hard.esp
WeightlessRebalance.esp
Droppable Bottlecaps - Weighted.esp
LFox Bottle That Water.esp
BTW Health Remover 1.1.esp
Vicious Wastes.esp (slower backpedaling and lesser carryweight features included)
Vicious Wastes - Complete.esp
Vicious Wastes - Tale of Two Wastelands.esp
Vicious Wastes - Bottle That Water.esp
Doctorbag-inCombat.esp
Cripple Effects.esp
PerkEveryLevel.esp
TTW Perk Overhaul.esp
VATSPerksNoMoreMain.esp
VATSPerksNoMore.esp
VATSdisabled.esp
Delay DLC - TTW.esp
CAGE 1.9.3.1.esp
STUNp - No Animations Fix.esp
simple merged patch made w/ FNVEdit.esp
Total active plugins: 108
Total plugins: 108
[/collapsed]
*FPSWeaponWheel mod seems to be glitching out
[collapsed title=Effects and Retextures]
no esp, esm, or bsa files these mods just make changes to NVSE/plugins and the textures and meshes folders
-
Enhanced first person camera mod -
No bullet tracers mod -
retextures for all cigarette packs and cartons to be retro Lucky Strikes, beers to Budweisers, and Nuka Cola products to Coca Cola brand for more immersion.
*Some playthroughs the retextures work and sometimes they don't. Anyone know why? I have tried the archiveinvalidate tweak that I know of, such as adding the line Falout - archiveinvalidation.bsa, to the archivelist in both ini files (common/newvegas and my games/newvegas) and the preference file (my games/newvegas)
[/collapsed]
[collapsed title=mods of interest]
-
the strip & freeside open - extra / not necessary -
ultimate scavenger or mods similar to it -
sprint mod - only gets activated upon leaving Doc Mitchels house, not TTW compatible -
portable campsite / portable campstuffs for TTW / or similar mods -
project nevada - buggy, too big -
YUP - buggy, too big -
Arwens - buggy, too big /not compatible -
prone mode - when you are killed or knocked down while prone, shit bugs out -
immersive weapons and armors - too big -
caesars new regime - too big -
NCR rearmament - too big -
melee & grenade hotkey - buggy (I decided to use FPS weapon wheel instead and use normal hotkeys or use the pipboy) -
TTW interiors - too big -
busworld - too big, can be buggy -
urban combat overhaul - too big -
mojave rooftops - too big -
immersive VATS - glitches (able to start fighting in tutorial. at random times, especially in combat, the mod may stop working, etc.) -
advanced recon thermal nightvision - kinda big, not necessary -
imps more complex needs - too big, not necessary / annoying. my player characters non-existent mood should not affect my gameplay, and etc. -
powered power armor - big mod, not necessary. imps and ppa (for me at least) are hard to get to work -
CHEMistry mod - never worked for me -
CAM chems alcohol meds - seems realistic but big mod, likely incompatible -
animated food drink / animated chems - incompatible with other mods like enhanced first person camera, or mods that alter food / drink / chems -
j3xified driveable motorcycle - cool with no fast travel but buggy -
jetpack mod - seems cool with no fast travel but buggy -
destruction mod - makes any ammo that is destructible have no weight. also the ammo blowing up everywhere gets a tad old -
active wasteland - fun mod but not necessary, so I removed it to have a smaller load order -
realistic binoculars - haven't gotten around to this -
a realistic skill points mod that isn't buggy
[/collapsed]
I would love to see people do video playthroughs with mod setups like this.
Please let me know if you know of an awesome mod that I'm missing! How can I make this load order more efficient / better? Thanks guys and gals.
