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Damian's TTW 3.0 Modding Goals and Wishlist

General mod discussion and requests.
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Damianwolff
Posts: 128
Joined: Tue May 05, 2015 5:16 am

Damian's TTW 3.0 Modding Goals and Wishlist

Post by Damianwolff » Sat May 13, 2017 5:50 pm

This is a post about the stuff that I dream of eventually integrating into my game for maximum enjoyment.


This is neither for mod begging, nor for complaints. Just a wishlist, that might interest some people, but will definitely be useful to me, as a way to observe how close I am to a perfect game.


The ultimate goal is to make a difficult, survivalist experience, which would reflect the problems of scarcity, and the dangers of giving in to the murderous instincts.




  • Finish my karma mod. The end goal is to make all immoral actions degrade upon karma to a bigger or lesser extent. This includes murder of any kind. Similarly, to reflect the change, if I figure out the first part, I will try to change the icons and names for different karma levels (Very Evil => Vicious, Evil => Ruthless, Neutral => Balanced, Good => Kind, Very Good => Virtuous.


  • Find or tinker with an intimidation mod, to provide an alternative to murder (in addition to Project Animation, potentially replacing Project Ultimatum)


  • Fix/Edit the "NPCs have Ammo" mod, so that most NPCs with guns have some sort of a melee weapon to fall back to, once ammo runs out.


  • Give Raider-type NPCs a chance to have spears in their inventory.


  • Figure out how to port Metropolis - The Big Apple into TTW, so that the game doesn't get stuck on its principle scripting moment, and so that the local Pip-boy radio works.


  • Add Campfires and Tents from the New Vegas mod to the DC vendors


  • Add Slave NPCs to places and characters in the DC wasteland, where they could make sense. I.E. Dukov's place, Republic of Dave, Tenpenny's Suite, Evergreen Mils, etc, to reflect the presence of the Paradise Falls Slave ring in DC (beside the deal they have with the the Pitt.


  • Paradise Falls sufferes from not looking like a true slavers' bazaar.


The principle stuff I'm contemplating at the moment. Dunno how I am going to make have o them happen, but TTW feel incomplete otherwise.



H1ms3lf
Posts: 146
Joined: Tue Apr 11, 2017 8:44 pm

You, my forum colleague....

Post by H1ms3lf » Tue May 23, 2017 4:36 am

All items in the list are interesting in their own way, not exactly my dream mods, but wouldn't pass any =]


Compulsive post editor and CEO for the ENDLESS WAVES OF BAD DOGGIE!!

Currently trying to get the FWE Wasteland Explorer bike to work in TTW =X



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