Is it possible to have a script trigger on damage? I want to take a vanilla activator, and have it alter between two states (interactable and noninteractable), or possibly have two placed objects, disabling one object, then enabling a disabled activator.
Vanilla:
Click activator. done.
Goal:
Object does not have activation prompt in default state. When damaged, the activation prompt then works. After X time, or when cell is unloaded, the object resumes its default noninteractable state.
Additionally I'd only want the change to occur on Fire damage. Is it possible to give immunity, extremely high DT to the other types? (Normal, Explosive, EMP/Pulse, Electrical)