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Forwarding Fixes

General mod discussion and requests.
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Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

Forwarding Fixes

Post by Adonis VII » Sat Jan 24, 2015 4:18 am

I had some questions about a couple fields that are changed in the fixes. After running the conversion scripts I know to manually go forward certain things from TTW and TTW fixes like incorrect ammo types, place names, skill magazines, etc.  I don't know what the following fields are however and I see them quite often.  I've looked at a couple mods from the converted section for guidance and many don't forward them.


One is I see alot of changes to use water data and remove DefaultWater.


Parent

-PNAM - Flags     Use Map Data   --> Use Map Data, Use Water Data

 -Use Water Data

NAM2 - Water    DefaultWater [WATR:00000018]  --> Blank


 


Another is the addition of canopy shadows


NNam - Canopy Shadow    Data\Textures\Trees\CanopyShadow.dds


 


Then two different ones for adding sound? e.g.


XCLR - Regions

    -Region        AudioExtMallDemo [REGN:0009E686]

XCMO - Music Type    DefaultDungeon [MUSC:00090907]

 


Should I leave the fields matching base Fallout3.esm or move the data from TTW fixes?


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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

You should copy all of that

Post by TJ » Sat Jan 24, 2015 4:45 am

You should copy all of that through.


My project Dash is on Kickstarter!



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