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Companion Home Marker Talk

General mod discussion and requests.
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CrowX2M
Posts: 1
Joined: Wed Oct 15, 2014 5:31 am

Companion Home Marker Talk

Post by CrowX2M » Wed Oct 15, 2014 6:20 am

So, after testing a few mods, I'm gonna throw up my experiences with them and get some feedback because I might be doing something wrong.


 


JIPS Companion Command & Control:

Companions Tested: FNV, FO3, Custom



FNV Companions:

Home Marker works fine, dismissing them sends them there. No problems



FO3 Companions:

Home Marker DOES NOT work, they QT back to their original home maker



Custom:

-Sarah Lyons: Doesn't work. She walks back to the Citadel. (Haven't let her walk far enough to see where exactly she goes from the Mojave)


 


Follower Home Marker (PintoCat):

Companions Tested: FO3, Custom


FO3 Companions: 

Home Marker DOES NOT work, they QT back to their original home maker



Custom:

-Sarah Lyons: Doesn't work. She walks back to the Citadel. (Haven't let her walk far enough to see where exactly she goes from the Mojave)


"My Home is Your Home"

Companions Tested: FNV, FO3, Custom




FNV Companions:

Home Marker works fine.



FO3 Companions: 

Home Marker works fine. 



Custom:

-Sarah Lyons: Doesn't work. She walks back to the Citadel. 



Issue - Single Home Marker for ALL companions, not individually set



Remote Control Companions

Companions Tested: FNV, FO3



FNV Companions:

See Issue Below.



FO3 Companions: 

See Issue Below.



Issue - Companions have to be registered (Max of 8) and when sent to home marker, they're put into a state of "wait" instead of "dismissed" causing them to head back to their normal home markers after several hours/days have passed. Occasionally will TP to you when using QT and then sandbox around that area until they either hit the wait timer or you pick them back up. 









So, anyone have any experiences with any other companion home marker mod?





 



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