I have no idea where to put this so here it goes! 
I have several TTW mods at this point and I'm wondering if there is an accepted best practice for delaying your quest from starting immediately. As far as I'm aware, these are the usual practices:
-
A check if the player is outside.
This works fine for NV and -should- for FO3 unless I want to delay the quest until the player reaches the DC area. -
A check if CG04 (Escaping the vault quest) is finished.
Works if you start in DC, no idea what happens if you start in NV first. Probably not viable. -
A check for Enclave Radio.
This one sounds the best to me but is it?
So if I want a quest to start -after- the startup quest for either NV or FO3, I should probably use the outside check.
If I want the quest to start only when showing up in the DC area, I should use the enclave radio check.
Does that sound about right? Am I missing something? Is there a better way? :-)