The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Best Practices for delaying a Quest for TTW Compatibility?

General mod discussion and requests.
TheN
Posts: 6
Joined: Fri Sep 26, 2014 6:40 pm

Oh is someone working on that

Post by TheN » Sun Sep 28, 2014 2:10 am

Oh is someone working on that one? If that's the case I won't make one myself. There's a new one for FONV that I rather prefer. I've been toying around with whether or not to do that or another FO3 companion. ;-)



Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

The one for FNV is mine, and

Post by Gribbleshnibit8 » Sun Sep 28, 2014 3:53 am

The one for FNV is mine, and I've got some stuff to do to get it ready. I do need to finish that, I know.



TheN
Posts: 6
Joined: Fri Sep 26, 2014 6:40 pm

Well let me say I REALLY love

Post by TheN » Sun Sep 28, 2014 10:04 pm

Well let me say I REALLY love your FNV version!! :-) Wouldn't play without it actually. I just love starting out in a new spot and faction every time.


Until TTW that is which is a great annoyance. ;-) As annoying as the Doc sequence was in FONV it is NOTHING compared to how mind numbing the Vault thing is in FO3! Especially when you just want to make a quick character for testing! :-D



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

The game makes an automatic

Post by JaxFirehart » Tue Sep 30, 2014 7:43 pm

The game makes an automatic save before you exit the vault. If you load that save you can use the menu to build a new character including special, tag, face, race etc... I use it frequently for testing.



Post Reply