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NVEC Bug Fixes

General mod discussion and requests.
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horredtheplague
Posts: 38
Joined: Sat Sep 20, 2014 1:58 pm

NVEC Bug Fixes

Post by horredtheplague » Mon Mar 09, 2015 3:07 am

I know what the official page says, but in my years of modding I've not been one who's easily intimidated. AS one that played NVEC for a couple years I felt something was missing from the TTW game, and couldn't put a finger on it until I tried this out.


What I've done is go though both the Bugfixes and Reduce CTD packages, and remove all the overwrites that the main page warns about. I did this with TTW Fixes loaded as well, side by side. In cases of conflict, in 99.9% of cases TTW fixes was the winner because it was made for TTW of course. In most cases they were both fixing the same thing (duplications).


What was left over was well worth the effort. I think it could be a wonderful addition to this compilation. There's a lot of very good things in this patch, a lot of fixes not in TTW Fixes. The most memorable is dozens and dozens of missing sound references (weapons, et al), now filled in. Numerous other fixes, too many to mention. With its author around these forums, I'm sure they can offer more enlightenment than I.


There was one fix i disagreed with, and failed to add as a result. i do not think that unique weapons should be directly added to a repair table. They should reference the form list, but when added it only takes one mis-click to forever lose your favorite toy.


Besides that, the only other possible grey area is where TTW fixes and NVEC Fixes both add content to a cell/worldspace zone. I've been playing the game and haven't seen any funkiness yet, but it's a possibility worth mentioning.


I'm going to keep testing this out in my spare time (what little I get), and when I'm satisfied it's ready I'll ask for the proper permissions for release. This gives you all plenty of time to voice your opinions/complaints/suggestions, if any.


 



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

Hey if you're doing the

Post by plumjuice » Mon Mar 09, 2015 3:14 am

Hey if you're doing the legwork there will be people who will want to use it.


Ill be sticking with YUP myself, but good on you for being proactive.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



TsurudaHimeko
Posts: 176
Joined: Wed Dec 17, 2014 11:17 am

Please Please keep up this

Post by TsurudaHimeko » Mon Mar 09, 2015 4:11 am

Please Please keep up this superb work! I am waiting for release!


AMD FX6100 OC to 3.42 / Sandisk SSD240G /GTX960 2G /16GB system ram DDR3 /



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Yeah I agree with the weapon

Post by RoyBatty » Mon Mar 09, 2015 2:51 pm

Yeah I agree with the weapon thing for sure, Uniques should NEVER be in the repair table.


The thing is, a lot of "fixes" are preference stuff. Is it really a bug? This is stuff that gets asked a lot with TTW Fixes and anything which is in it. Quite of few of such things got removed from it as uOF3P contains a lot of edits exactly like that. Sounds are tricky to determine if they should be there or not... but a lot of the weapon pick-up/put-down tweaks were added already, and empty clip sounds etc.


So is this file somewhere I can look at it?


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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Also: sound can be defined in

Post by TJ » Mon Mar 09, 2015 3:34 pm

Also: sound can be defined in an object mesh, so some of the sounds you'd be adding would cause duplicated sounds.


My project Dash is on Kickstarter!



horredtheplague
Posts: 38
Joined: Sat Sep 20, 2014 1:58 pm

Sorry for the delay in

Post by horredtheplague » Sat Mar 14, 2015 6:18 pm

Sorry for the delay in response, my ISP took too long checking their mail and blamed me for it, then held my service for ransom. Sorry for the delay in response, my ISP took too long checking their mail and blamed me, then held my service for ransom.


@RoyBatty: I've uploaded my current WIP (I think, never uploaded here before). I'm with you on the 'just a feature' side of this. Just last night was going through some of the weapons in FNV Edit, removing the parts that looked more like tweaks than patches (e.g. changing weapon's damage amounts). I've seen a fair share of this in the pack, but I also believe there's some good fixes remaining.


@TJ: It's quite possible I agree (seen the refs in NIFScope before), and admittedly I haven't been popping open every NIF in the folder to check. I did notice there were a few that (like in TTW Fixes) had what looked like valid entries purposely removed. Perhaps these were cases where vanilla files were guilty of duplication? Was hoping Tommy might offer some input, as he was the one that did the legwork in putting this together long ago. i.e., if he still remembers after all this time.


 


 



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RoyBatty
Gary
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OK I'll have a look, the nvec

Post by RoyBatty » Sat Mar 14, 2015 6:57 pm

OK I'll have a look, the nvec team would have to OK any use of them. That could prove difficult.


 


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RoyBatty
Gary
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Location: Vault 108

luthien: You certainly are,

Post by RoyBatty » Sun Mar 15, 2015 6:43 pm

luthien: You certainly are, but I meant everyone else too since I'm sure the entire team contributed to it. Mainly Tommy if I had to hazard a guess. :)


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Gone
Posts: 4
Joined: Fri May 08, 2015 8:02 pm

Great work you're doing here

Post by Gone » Sat May 09, 2015 12:16 pm

Great work you're doing here NVEC, TTW two Must have mods. And you didn't specify the NVEC master so it's compatible with complete, complete with nvce etc... very usefull 'cause I like to tweak the weapons and armors in the esm, to have my own rebalanced NVEC. 


Something you might take into consideration, some NVEC patches (esp) like the redisgned patch modify some npc's in fallout 3 esm. you might find some incompatibility with factons and stuff. gotta keep that in mind. If I find something major I'll tell you or make the patch.


But for now  I keep NVEC above Fallout 3 in my load order while I'm in DC, and most of the bugs are gone. I'm not that great at modding so the only thing I can do for now is saying thanks, and keep up the good work.



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