I know what the official page says, but in my years of modding I've not been one who's easily intimidated. AS one that played NVEC for a couple years I felt something was missing from the TTW game, and couldn't put a finger on it until I tried this out.
What I've done is go though both the Bugfixes and Reduce CTD packages, and remove all the overwrites that the main page warns about. I did this with TTW Fixes loaded as well, side by side. In cases of conflict, in 99.9% of cases TTW fixes was the winner because it was made for TTW of course. In most cases they were both fixing the same thing (duplications).
What was left over was well worth the effort. I think it could be a wonderful addition to this compilation. There's a lot of very good things in this patch, a lot of fixes not in TTW Fixes. The most memorable is dozens and dozens of missing sound references (weapons, et al), now filled in. Numerous other fixes, too many to mention. With its author around these forums, I'm sure they can offer more enlightenment than I.
There was one fix i disagreed with, and failed to add as a result. i do not think that unique weapons should be directly added to a repair table. They should reference the form list, but when added it only takes one mis-click to forever lose your favorite toy.
Besides that, the only other possible grey area is where TTW fixes and NVEC Fixes both add content to a cell/worldspace zone. I've been playing the game and haven't seen any funkiness yet, but it's a possibility worth mentioning.
I'm going to keep testing this out in my spare time (what little I get), and when I'm satisfied it's ready I'll ask for the proper permissions for release. This gives you all plenty of time to voice your opinions/complaints/suggestions, if any.
	