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Anyone else have issues with JIP Selective-Fire?

General mod discussion and requests.
FamousDeadGuy
Posts: 15
Joined: Wed Aug 13, 2014 2:46 am

Awesome, thanks a lot!

Post by FamousDeadGuy » Sat Sep 20, 2014 11:30 pm

Awesome, thanks a lot!



charlie2good
Posts: 6
Joined: Wed Sep 24, 2014 8:42 pm

I managed to get it working

Post by charlie2good » Wed Sep 24, 2014 8:49 pm

I managed to get it working thanks to a fix that another user posted on the comments page. My only other issue after that was the HUD item would randomly disappear, but I think that's a problem with getting it to work with Unified HUD Project using Mod Organiser (which isn't easy to get working together anyway)



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

jazzisparis wrote:

Post by TrickyVein » Wed Sep 24, 2014 9:48 pm

[quote=jazzisparis]


The mod is set to activate only once you're done with the intro and have left Doc Mitchel's house...


[/quote]


So how is it that I and probably other folks have been able to use this mod with TTW without traveling to New Vegas first? I have other games saved in New Vegas which aren't dependent on TTW with JIPSF enabled in them but that really shouldn't matter for the games I start in DC. Unless it does. 



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Thanks for the info.

Post by TrickyVein » Fri Sep 26, 2014 1:42 am

Thanks for the info.



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