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Mods that I plan on using

General mod discussion and requests.
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siuking
Posts: 21
Joined: Tue Sep 02, 2014 10:04 am

Mods that I plan on using

Post by siuking » Tue Sep 02, 2014 10:10 am

Hi all,


Thanks TTW dev for this great mod!!


I have installed FO3 and FONV and the integration is now working properly. Here are some mods I plan on using soon, can you guys confirm that there will be no conflict??



Project Nevada + TTW Patch**


FOOK + TTW Patch**



NVSE


FONV 4GB


TTW Bug Fix 1.12



CASM


FONV Extended Map Markers


FONV Cheat Terminal


Unlimited Companion


Brotherhood and House Alliance


Weapon Mod Expanded


 

I am worried mainly about Project Neveda & FOOK, FOOK seems to fix some bugs and on FAQ, devs say it is the best to avoid "fixing" mods.


Can you guys check this list out for me, and tell me are most of them competible please?


Thanks



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

joshx336 wrote:Just make sure

Post by TJ » Thu Oct 09, 2014 1:58 pm

[quote=joshx336]Just make sure you make yourself a merge patch and it should be fine...I'm running around 125 mods and I'm running smooth so far without conflicts.[/quote]


I cringe everytime somebody says that.


My project Dash is on Kickstarter!



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Josh, if you aren't having

Post by JaxFirehart » Thu Oct 09, 2014 5:07 pm

Josh, if you aren't having problems then that's great, but it is a known fact that once you hit a certain number of mods (its right after 100 but I don't know the exact number) the game starts to screw up when loading them. And of course just the strain of that many mods can cause issues. Again, if you are running smooth, awesome, but remember this info if you start getting weird unexplained bugs.



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

You may want to look at http:

Post by paragonskeep » Thu Oct 09, 2014 5:55 pm

You may want to look at http://www.nexusmods.com/newvegas/mods/54398/?


since he's already doing the FOOK/PN thing, but not sure how it'll work in TTW. 


The 100+ plugins, i've always been a "mod horder" but i've seen how buggy the game gets once you cross 100 and i've hit the hard cap of 255. Merging mods is a great way to keep the number down and the engine happy. I've tried really really hard to stay 50 ish and have had very little if any issues since. 


If life is but a test, where's the damn answer key?!?!?

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