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New to TTW, Mod list please:

General mod discussion and requests.
phillipreilly707
Posts: 11
Joined: Wed Aug 12, 2015 10:54 am

New to TTW, Mod list please:

Post by phillipreilly707 » Wed Aug 12, 2015 1:37 pm

Pretty much i am new to TTW and want to know everyone mod list...     I want to know the best TTW mods and converted mods as well as mods that go well with TTW (such as that experience mod that i cant remember the name of)


 


Please people help me :)


Kill the Ghoul - Human


Kill the Human - Ghoul


Kill them All - Mutant


Screw you guys, This is getting old. - Me

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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Start with the FAQ and check

Post by KeltecRFB » Wed Aug 12, 2015 1:41 pm

Start with the FAQ and check out here ... https://taleoftwowastelands.com/content/what-your-ttwec


You probably can search for more with the search function.


"Si vis pacem, para bellum!"

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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Maybe this thread can help:

Post by Risewild » Wed Aug 12, 2015 1:59 pm

Signature:

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RoyBatty
Gary
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Location: Vault 108

Every mod the team members

Post by RoyBatty » Wed Aug 12, 2015 2:22 pm

Every mod the team members have made or have touched! :)


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rbroab
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Oh my god, does this mean

Post by rbroab » Wed Aug 12, 2015 5:28 pm

Oh my god, does this mean someone might use my Protectron Companion?


I'm not alright, I'm an equal amount of left.

paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

rbroab wrote:

Post by paragonskeep » Wed Aug 12, 2015 10:16 pm

[quote=rbroab]


 


Oh my god, does this mean someone might use my Protectron Companion?


[/quote]


My "smartass" comment here would be "OFCOURSE NOT" but that would be a lie as it sounds cool. Can you link?


Also try 


https://taleoftwowastelands.com/content/directory-ttw-converted-mods


If life is but a test, where's the damn answer key?!?!?

Lyndi
Posts: 555
Joined: Tue Jul 07, 2015 8:32 pm

rbroab wrote:

Post by Lyndi » Wed Aug 12, 2015 10:54 pm

[quote=rbroab]


 


Oh my god, does this mean someone might use my Protectron Companion?


[/quote]


Wait, you made a Protectron companion? I might have to look that up. I'm always interested in trying out new companions.


Produces the programming equivalent of coffee stains.

phillipreilly707
Posts: 11
Joined: Wed Aug 12, 2015 10:54 am

JUST LINK ME EVERYTHING :D

Post by phillipreilly707 » Wed Aug 12, 2015 10:57 pm

JUST LINK ME EVERYTHING :D


Kill the Ghoul - Human


Kill the Human - Ghoul


Kill them All - Mutant


Screw you guys, This is getting old. - Me

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

google.com

Post by RoyBatty » Thu Aug 13, 2015 1:01 am

google.com


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Lyndi
Posts: 555
Joined: Tue Jul 07, 2015 8:32 pm

phillipreilly707 wrote:

Post by Lyndi » Thu Aug 13, 2015 1:02 am

[quote=phillipreilly707]


 


JUST LINK ME EVERYTHING :D


[/quote]


Just go through the Mod Releases and Mod Conversions forum subsections and find things that sound interesting. I personally use and would recommend Project Nevada, Mart's Mutant Mod, EVE, Weapon Mods Expanded, TTW-Interiors, Vurt's Flora Overhaul, NMC's Texture packs combined for TTW, and the FNV Uncut Mods updated for TTW. These are the big TTW mods that I always have installed on every playthrough.


A few others I've found to be fun or nice to have are TTW Streetlights, Alton IL Reloaded, Ties that Bind, Mojave Delights, The Regulators, Point Lookout Reborn, Destruction, and Realistic Weapon and Explosion Damage, More Perks for TTW, and either Realistic Wasteland Lighting or Nevada Skies for TTW. All of these can be found on the aforementioned forum subsections.


Most of the FNV mods hosted on the Nexus work fine with TTW and several have compatibility patches so they play nicely with other mods in TTW. Novac and Primm Reborn work fine and Chucksteel has a compatibility patch so they play nicely with TTW-Interiors. Same with Lucky 38 Suite Reloaded v4.5. Chuck made a patch so everything plays nicely with that mod as well. RoyBatty has a thread with a pile of patches to make sure most of the big mods work well together.


Basically just browse the forums and if something interests you, give it a go.


Produces the programming equivalent of coffee stains.

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