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Controller(GamePad) Universal Compatibility Mod

General mod discussion and requests.
A55K1KA
Posts: 120
Joined: Thu Apr 03, 2014 6:32 am

Controller(GamePad) Universal Compatibility Mod

Post by A55K1KA » Thu Apr 24, 2014 12:40 am

*note this description is completely new as of 2014/10/20 (YYYY/MM/DD)*


so I got the mod to the point where there is a working MCM menu, you can set any keyboard key to the hotkey slots, there are 3 hotkey sets each with 8 buttons to use.


 


Attached to this post is a esp, it isnt fully functional. I am uploading it now incase anyone wants to help me find the issues in the script.


Symptoms include...


game going menu mode (i think) when you hit any of the 3 d-pad modifier buttons


hotkey not working (possibly because of above line)


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-A55K1KA

A55K1KA
Posts: 120
Joined: Thu Apr 03, 2014 6:32 am

here are the scripts so far.

Post by A55K1KA » Thu Apr 24, 2014 9:12 am

here are the scripts so far.


Still on the to do list is...


create the hot key functions within the 3 modifier profiles that will be placed on the D Pad


at this point i plan on making it so you hold a D pad modifier + a button from the right face of the controller (A, B, X and Y) which will be scripted to fake a key press (chosen by the player) on the keyboard, which should result in keyboard only hot keys working on controllers.


I also need to add the GameMode swap to the 4th D Pad key and pick a key on the keyboard that will work as a way to swap back to the gamepad.


and finally (assuming i didnt forget anything) i need to make the menu and token items.


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-A55K1KA

A55K1KA
Posts: 120
Joined: Thu Apr 03, 2014 6:32 am

Thanks for linking the NVSE

Post by A55K1KA » Thu Apr 24, 2014 2:39 pm



Thanks for linking the NVSE plugin, it will help me with an issue i just encountered if I can get my scripts to depend on yours.


Also I hear you might be looking for a way to reset the default keybinds and reassign them.. if you are interested the script i made seems to have that included in it to a degree, though it is only used on 4 keys.


I have attached a newer version of the script (one that actually compiles) if you want to look at it and see if its what you're after.


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"A Bullet Will Always Lead To Mutual Understanding...
In That It's One Of The Few Things
That One Can Truly Wrap Their Head Around"
-A55K1KA

A55K1KA
Posts: 120
Joined: Thu Apr 03, 2014 6:32 am

Scripts update.

Post by A55K1KA » Fri Apr 25, 2014 1:39 am



Scripts update.


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"A Bullet Will Always Lead To Mutual Understanding...
In That It's One Of The Few Things
That One Can Truly Wrap Their Head Around"
-A55K1KA

A55K1KA
Posts: 120
Joined: Thu Apr 03, 2014 6:32 am

I am looking for mods that

Post by A55K1KA » Fri Apr 25, 2014 1:58 am

I am looking for mods that include hot keys to fill the profiles i have added to the controller layout, the first of the three profiles is nearly full and includes Project Nevada hot keys.


if anyone has any suggestions or requests for a hotkey to be added, please post a link to the mod in question on this page.


Ill even consider new hot keys that dont exist in another mod yet.


"A Bullet Will Always Lead To Mutual Understanding...
In That It's One Of The Few Things
That One Can Truly Wrap Their Head Around"
-A55K1KA

A55K1KA
Posts: 120
Joined: Thu Apr 03, 2014 6:32 am

added feature (well planned

Post by A55K1KA » Fri Apr 25, 2014 3:34 am

added feature (well planned added feature) a second function on the reload button which will do a gears of war style reaction test to give one of two results.. the first being you fail the reaction test and get hit with a gun jam once the reload is done. and the second a minor damage boost (not enough that its overpowered, but enough so you will give a shit) if you pass the reaction test.


its a little risk vs reward mechanic i guess, this will be optional though.


 


I have already added support for *Most* of project nevada's added hotkeys and will be adding support for the JIP Selective Fire, and possibly ProneMode Mods


To Clarify what *Most* means in the above statement, basically I wanted to avoid the movement variables on the joysticks and or triggers so it was not really possible to add the zoom in and out effect on scoped weapons. However Im not entirely sure that didnt work to begin with but I guess Ill figure that out when I get around to testing the mod...


which reminds me, if anyone wishes to help test the mod please let me know.. (you will need a gamepad and also the required mods installed, at this point that is Project Nevada, JIP Selective Fire, Prone Mode (Prone Mode is a maybe at this point) and ofcourse NVSE and the NVSE plug in located at this address.. http://www.nexusmods.com/newvegas/mods/55399/? )


"A Bullet Will Always Lead To Mutual Understanding...
In That It's One Of The Few Things
That One Can Truly Wrap Their Head Around"
-A55K1KA

A55K1KA
Posts: 120
Joined: Thu Apr 03, 2014 6:32 am

just doing some quick tests

Post by A55K1KA » Fri Apr 25, 2014 7:05 am

just doing some quick tests to see if it is working, then ill be uploading the first version of the mod.


"A Bullet Will Always Lead To Mutual Understanding...
In That It's One Of The Few Things
That One Can Truly Wrap Their Head Around"
-A55K1KA

A55K1KA
Posts: 120
Joined: Thu Apr 03, 2014 6:32 am

Tested it, fixed multiple

Post by A55K1KA » Fri Apr 25, 2014 11:19 am



Tested it, fixed multiple issues with the scripts firing... now it crashes the game.


to be specific, the game loads and plays normally for a few seconds, then when the game adds the first item to the player at the exact moment (didnt even get to see it say it added the item) the game crashes to desktop.. I have rechecked the script several times and cant see the issue.. but that is likely due to lack of knowledge more than anything.


I am uploading the ESP file so if anyone wants to take a look, they can.


Note that the mod requires NVSE and a plugin for NVSE that can be found here... http://www.nexusmods/newvegas/mods/55399/?


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That One Can Truly Wrap Their Head Around"
-A55K1KA

A55K1KA
Posts: 120
Joined: Thu Apr 03, 2014 6:32 am

As per a request here are the

Post by A55K1KA » Fri Apr 25, 2014 2:53 pm

As per a request here are the Scripts from the ESP (above) that are in a TXT file format labled in order of appearance..


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-A55K1KA

A55K1KA
Posts: 120
Joined: Thu Apr 03, 2014 6:32 am

A debug file that basically

Post by A55K1KA » Fri Apr 25, 2014 4:03 pm

A debug file that basically says that the game is crashing at the very instant before it loads the menu i added.


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"A Bullet Will Always Lead To Mutual Understanding...
In That It's One Of The Few Things
That One Can Truly Wrap Their Head Around"
-A55K1KA

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