The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

WMX & Weapon Retexture Project & Project Nevada

General mod discussion and requests.
Post Reply
enneract
Posts: 75
Joined: Tue Feb 25, 2014 4:54 pm

WMX & Weapon Retexture Project & Project Nevada

Post by enneract » Wed Feb 26, 2014 10:21 pm

Just a heads up for anyone who runs into this, if you want WRP textures for your PN-added, WMX-modded equipment, grab the file 'FOOK-PN WME-WMX-EVE Convergence', at the time of this writing, the first optional file, from hereand install the 'meshes' folder only (do not install the textures or esp). 


 



Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

I'm sort of on a hiatus from

Post by Thatchor » Wed Mar 12, 2014 7:29 am

I'm sort of on a hiatus from modding and even gaming right now (again) as I'm burnt out from computers in general haha, but whenever TTW is updated with the textures for the unique weapons, I'll be creating compatibility plugins (with every possible combination) for Project Nevada, WMX, WME, EVE (both editions), FOOK (New Vegas), WRP and NVEC so that they integrate perfectly into TTW. Since AWOP is popular enough, I'll make any necessary changes to that as well. I already did a proof of concept a while ago (minus AWOP) and got all of them working together, but it was roughly made and I ran into computer issues (as in a stolen laptop).



enneract
Posts: 75
Joined: Tue Feb 25, 2014 4:54 pm

Drithius wrote:

Post by enneract » Tue Jun 10, 2014 2:12 am

[quote=Drithius]


FYI, this is flawed advice.  I changed the meshes to point to non-WRPized vanilla textures - vanilla textures included with the download.  So, if you install the meshes, you need to install the textures as well. 


[/quote]


Good to know.  All I can say is that after grabbing the meshes from that package, my texture bugs were solved with that configuration.



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Thatchor: Well I hope you do

Post by RoyBatty » Tue Jun 10, 2014 8:57 am

Thatchor: Well I hope you do make those patches soon because I would surely appreciate them.


Image

Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

There are second/thirdish on

Post by Thatchor » Wed Jun 11, 2014 6:38 pm

There are second/thirdish on my list of patches. I'm going to "finalize" the PN patch, and then probably work on the EVE patch before I do the WMX/WME patches. I'm also working on a few other mods too. I'll get there eventually though. I was peeking inside of it earlier, and it doesn't look like it would be terribly difficult to do. The "hardest" thing would be making weapon mods for the FO3 weapons, but I think there are some modder's resources available that I could use to save time.



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I was looking at some stuff

Post by RoyBatty » Thu Jun 12, 2014 3:43 am

I was looking at some stuff and Fallout 3 Weapon Restoration from Yukichigai includes most of the weapons from Fallout 3, and has a mod patch that Antistar helped make for it for WMX. I think it would be possible to ask the authors if those resources could be used to create the patch. Or perhaps make the esp and require those resources and have some kind of instructions for combining the two. Antistar seems to be open to that kind of thing and surely Yuki is?


 


Image

Post Reply