Wanted to showcase TTW on my mod stream but for the life of me having trouble getting it to work in MO, i ran the installer, put it in it's own directory (f;\tale of two waste lands incidently) and moved the fomods into my NV Dowloads folder (f\mod organizer for nv\downloads, though nv runs from my E drive) it shows up in downloads fine but when i try to run the fomod files it hangs. I'm using the most currnt MO 1.3.4. Any advice?
Installing Via Mod Organizer?
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				nekollx
 - Posts: 17
 - Joined: Fri Apr 17, 2015 4:35 pm
 
thanks TJ for the help hope
thanks TJ for the help hope to have a tutorial video up soon and test run
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				TJ
 - Posts: 2181
 - Joined: Mon Sep 17, 2012 1:06 pm
 
I plan on getting the ini
I plan on getting the ini file added to the installer.... eventually. Hopefully I'll remember for the next release.
My project Dash is on Kickstarter!
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				mayoko
 - Posts: 105
 - Joined: Sat Mar 21, 2015 8:42 am
 
if you hadn't already, right
if you hadn't already, right click TTW after installed go to ini and then make a tweak name it anything, paste the following:
[General]
SCharGenQuest=001FFFF8
sIntroMovie=
SMainMenuMovieIntro=0
SIntroSequence=0
bLoadFaceGenHeadEGTFiles=1
[Controls]
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0
bBackground Mouse=1
then save, then check it on, you should now be able to run TTW fine. (assuming TJ was able to help you install.)
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				JaxFirehart
 - Posts: 3003
 - Joined: Wed Sep 12, 2012 12:33 am
 
The controls section isn't
The controls section isn't necessary for TTW, its more of a general tweak that is a matter of preference
The general section IS appropriate though
- KeltecRFB
 - Posts: 790
 - Joined: Mon Aug 19, 2013 7:54 pm
 
Glad you were able to get MO
Glad you were able to get MO working and I need to upgrade myself. Been offline lately enjoying Pathfinder (Dungeons and Dragons), and then there is work ... :-)
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				TJ
 - Posts: 2181
 - Joined: Mon Sep 17, 2012 1:06 pm
 
I gave him the MO TTW.ini
I gave him the MO TTW.ini file in chat, fellas.
My project Dash is on Kickstarter!
- RoyBatty
 - Gary
 - Posts: 7742
 - Joined: Sun Apr 27, 2014 10:26 am
 - Location: Vault 108
 
Should post that AI fix here
Should post that AI fix here too. Adding the AI.bsa to the base profile manually and having it in the default ini.
I was having massive issues with that, and is why I gave up on MO. I'll give it another go now that a fix has been found.

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				TsurudaHimeko
 - Posts: 176
 - Joined: Wed Dec 17, 2014 11:17 am
 
Is TTW usable with 1.34 MO?
AMD FX6100 OC to 3.42 / Sandisk SSD240G /GTX960 2G /16GB system ram DDR3 /
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				WizardOfAtlantis
 - Posts: 188
 - Joined: Wed Oct 10, 2012 1:23 am
 
RoyBatty wrote:
[quote=RoyBatty]
Should post that AI fix here too. Adding the AI.bsa to the base profile manually and having it in the default ini.
I was having massive issues with that, and is why I gave up on MO. I'll give it another go now that a fix has been found.
[/quote]
Roy, what's the fix/is that the fix? Should I dl Archive Invalidation and add it directly to the game folder manually, and then add it in the fallout.default.ini archive section? Does it then need to be ticked off under Mod Organizer's bsa/Archives management section, as well?
All the TTW bsa's come up unticked at first when I installed TTW in the latest MO (as well as the fnv dlc's bsa's), so I ticked 'em all, assuming that was to be done.
I really prefer MO to other tools and I really want to get it to work. Thanks to all for the tips above...that got me successfully into a new game, because without those tweaks the "New" game option on the main menu doesn't work when you install TTW with MO.