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Installing Via Mod Organizer?

General mod discussion and requests.
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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Yes that is the fix, I'm

Post by RoyBatty » Wed Apr 22, 2015 5:41 pm

Yes that is the fix, I'm trying again and I added it to my stock game folder along with NVSE and FNV4GB, and it seems to work for me now.


 


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WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

Great, Thanks. Is there a

Post by WizardOfAtlantis » Wed Apr 22, 2015 9:42 pm

Great, Thanks. Is there a particular version of ai that should be used? The one on the FNV nexus has a lot of negative comments recently. Is Quarn's for FO3 better? Or would the one generated by FOMM work better? Because just running FOMM and setting its archive invalidation puts in the ai bsa and registers it in the actual game folder's default ini.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Quarns always worked for (nv)

Post by RoyBatty » Wed Apr 22, 2015 10:39 pm

Quarns always worked for me (nv). Nevermind negative comments on nexus unless they are from someone who's a modder and not a skyrim pleb.


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WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

thanks

Post by WizardOfAtlantis » Wed Apr 22, 2015 11:55 pm

smiley thanks



mayoko
Posts: 105
Joined: Sat Mar 21, 2015 8:42 am

alternatively one can enable

Post by mayoko » Sat Apr 25, 2015 6:04 pm

alternatively one can enable AI in MO and move the "Fallout - Invalidation.bsa" to the data folder since it incorrectly places it in the main folder.


"... I gurantee it!" - Billy Mays



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

TTW 2.9.3 includes an INI

Post by TJ » Sat Apr 25, 2015 6:25 pm

TTW 2.9.3 includes an INI settings file for Mod Organizer. 


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mayoko
Posts: 105
Joined: Sat Mar 21, 2015 8:42 am

TJ wrote:

Post by mayoko » Sat Apr 25, 2015 9:16 pm

[quote=TJ]


 


TTW 2.9.3 includes an INI settings file for Mod Organizer. 


[/quote]


great work, I noticed this. Thanks



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