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Issue with mod added turrets outside GNR building

General mod discussion and requests.
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ersa321
Posts: 44
Joined: Wed Mar 11, 2015 4:30 pm

Issue with mod added turrets outside GNR building

Post by ersa321 » Tue Mar 17, 2015 2:37 am

not sure where to post this


Does the BoS DC patrol mod add turrets outside the GNR building? If it does there are two issues with them in my game.


1: The turrets will have strange placements, they are the ceiling mounted version. But  they're not in the ceiling, just kind of hovering just above ground.


2: Some of the turrets will randomly be hostile to the player, the Brotherhood will attack the defected turrets. But will attack the player if they destroy the turrets.


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TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

NV treats turrets as

Post by TrickyVein » Tue Mar 17, 2015 1:17 pm

NV treats turrets as creatures which are affected by gravity, so unless one places them on a surface (which can be done through drawing a collision box underneath of them), they fall.


As for who they recognize as friend/foe, I'd take a look at their faction alignment.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Hint: They are probably set

Post by TJ » Tue Mar 17, 2015 3:32 pm

Hint: They are probably set to the default BOS faction, which was used in FNV for the Mojave BOS. You'd want to change them to the East Coast BOS's faction.


My project Dash is on Kickstarter!



ersa321
Posts: 44
Joined: Wed Mar 11, 2015 4:30 pm

Which esp should I look at,

Post by ersa321 » Tue Mar 17, 2015 6:55 pm

Which esp should I look at, there's one called bospatrols 0 esp and ttw bos partols esp, also how do I tell which turrets were added by the mod.


Also there appear to be two TTW conversion of the BoS DC patrols on here, one by SirOriwin and the other by Grelsin. I have both, could this cause conflictions and I got rid of the bospatrols_0 esp version



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

i'd suggest sticking with a

Post by Puppettron » Tue Mar 17, 2015 7:25 pm

i'd suggest sticking with a single conversion, but i don't know anything about the mods in particular.  iirc, the turrets thing has been a problem with those due to the tip tj mentioned.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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